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wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Thu Jan 08, 2015 7:25 pm Post subject: Screw you mods |
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Screw you mods _________________ Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh.
Last edited by wonderer on Tue Jan 20, 2015 7:44 pm; edited 1 time in total |
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N104 Administrator
Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Thu Jan 08, 2015 8:06 pm Post subject: |
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Hey wonderer! Long time no see! How have you been?
I like the idea of a unit to take hits from the enemy and be a distraction. Having to weapons and having a long build time seems to even out pretty decently with the fast speed and high health. However, I do think the unit should cost a price. If I have my facts correct about the game's technology, galaxite is used to create a wormhole which allows the units to be teleported in from another place. So if galaxite (or credits / money) isn't spent on the unit's creation, there is no wormhole. Therefor, it would be contradictory to the game's "physics" to have free units. Plus, I have a feeling that on multiplayer, these units would be spammed despite their long build time. If they were free, people would epecially spam them in galaxite maps, either to always have a VTS in use (after all, how can you go wrong with more troops?), or to delay their death after they have run out of money. I think maybe somewhere between 100 and 300 credits would be a good price. _________________ Warfare Incorporated Development |
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wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Thu Jan 08, 2015 10:07 pm Post subject: |
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Screw you mods _________________ Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh.
Last edited by wonderer on Tue Jan 20, 2015 7:44 pm; edited 1 time in total |
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N104 Administrator
Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Thu Jan 08, 2015 10:21 pm Post subject: |
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wonderer wrote: | Other enemy just needs to move past them then games over | True. In a battle they could be a pain though. You don't wanna have to micro manage every unit during an attack, and having your units attacking non threatening units while being shot at by more threatening units would be annoying.
I guess it comes down to the definition of a "longer build time" to determine how useful a unit it would be. _________________ Warfare Incorporated Development |
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