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Screw you mods

 
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wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS

PostPosted: Thu Jan 08, 2015 7:25 pm    Post subject: Screw you mods Reply with quote

Screw you mods
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Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh.


Last edited by wonderer on Tue Jan 20, 2015 7:44 pm; edited 1 time in total
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N104
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Joined: 24 May 2012
Posts: 1380
Location: Pennsylvania

PostPosted: Thu Jan 08, 2015 8:06 pm    Post subject: Reply with quote

Hey wonderer! Long time no see! How have you been?

I like the idea of a unit to take hits from the enemy and be a distraction. Having to weapons and having a long build time seems to even out pretty decently with the fast speed and high health. However, I do think the unit should cost a price. If I have my facts correct about the game's technology, galaxite is used to create a wormhole which allows the units to be teleported in from another place. So if galaxite (or credits / money) isn't spent on the unit's creation, there is no wormhole. Therefor, it would be contradictory to the game's "physics" to have free units. Plus, I have a feeling that on multiplayer, these units would be spammed despite their long build time. If they were free, people would epecially spam them in galaxite maps, either to always have a VTS in use (after all, how can you go wrong with more troops?), or to delay their death after they have run out of money. I think maybe somewhere between 100 and 300 credits would be a good price.

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wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS

PostPosted: Thu Jan 08, 2015 10:07 pm    Post subject: Reply with quote

Screw you mods
_________________
Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh.


Last edited by wonderer on Tue Jan 20, 2015 7:44 pm; edited 1 time in total
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N104
Administrator


Joined: 24 May 2012
Posts: 1380
Location: Pennsylvania

PostPosted: Thu Jan 08, 2015 10:21 pm    Post subject: Reply with quote

wonderer wrote:
Other enemy just needs to move past them then games over Cool
True. In a battle they could be a pain though. You don't wanna have to micro manage every unit during an attack, and having your units attacking non threatening units while being shot at by more threatening units would be annoying.
I guess it comes down to the definition of a "longer build time" to determine how useful a unit it would be.

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