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knelson Established Forum User
Joined: 26 Jan 2004 Posts: 84 Location: Hobart, IN
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Posted: Fri Mar 19, 2004 10:05 am Post subject: Calderas Gold v1.1 |
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Oh no, ACME has another traitor General psj3809. It seems the general has comandeered one of ACME's most profitable bases and is mining for his own personally gain. Sieze the base and Kill General psj3809.
Author
Keith Nelson
History
>Released 3/19/04
>Modified map in upper left area 3/25/04
Description: |
ACME has another traitor General psj3809. It seems the general has comandeered one of ACME's most profitable bases and is mining for his own personally gain. Sieze the base and Kill General psj3809. |
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Download |
Filename: |
Calderas.pdb |
Filesize: |
8.99 KB |
Downloaded: |
25571 Time(s) |
_________________ ______________
Keith
Palm Tungsten|E
Last edited by knelson on Thu Mar 25, 2004 9:10 pm; edited 6 times in total |
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goblin_merchant Established Forum User
Joined: 14 Mar 2004 Posts: 79 Location: Somewhere, out there...
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Posted: Fri Mar 19, 2004 5:39 pm Post subject: |
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Can't wait to try this!
_________________ Current Projects:
Warfare Tower Defense: Finished
Andy RPG: 20% done. I need help for it! PM me for details.
Team members: Knelson and I. |
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joshlerman Established Forum User
Joined: 20 Jan 2004 Posts: 57
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Posted: Sat Mar 20, 2004 7:42 am Post subject: Great mission, possible bug |
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Excellent mission. I loved the layout and the way that the enemy came from all sides. ..kept me on my toes. Ample amounts of galaxite helped, especially at the end.
One thing though, there may be a bug: I got a fatal error with the following message: DataMgr. C, Line: 7386, DmWrite: DmWriteCheck failed. Not sure what this means though.
Other than that, well done...I am looking forward to seeing more creative missions like this.
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psj3809 WI Forum Novice
Joined: 03 Mar 2004 Posts: 8
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Posted: Sun Mar 21, 2004 12:05 pm Post subject: |
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Damn this mission was hard !
Took me ages to do this ! Kept running out of Galaxite late late in the game.
Very difficult to do as you really have to penetrate the inner part of the map to get all the galaxite.
Finally completed it on my (cough) 5th go !
Anyway great map again from KNelson
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knelson Established Forum User
Joined: 26 Jan 2004 Posts: 84 Location: Hobart, IN
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Posted: Sun Mar 21, 2004 2:06 pm Post subject: |
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Paul,
Thanks, as you know you were the inspiration behind this level. I really enjoy creating levels but I could always use some inspiration from others. I have to try really hard to be creative and sometimes I give up too easy.
_________________ ______________
Keith
Palm Tungsten|E |
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psj3809 WI Forum Novice
Joined: 03 Mar 2004 Posts: 8
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Posted: Sun Mar 21, 2004 2:21 pm Post subject: |
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Hey no worries. Like i say this was one of my favourite skirmish maps on Command and Conquer so i got the idea from the C&C version.
I love a good challenge and so many times i was close to winning on this map but just failed, finally completed it the other day so i was very happy !
I look forward to many more skirmish maps !
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Jazz3D1 Semi-frequent Poster
Joined: 15 Mar 2004 Posts: 47 Location: Landover, Maryland
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Posted: Thu Mar 25, 2004 12:08 pm Post subject: |
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Wow, what a mission. It was fairly difficult. I had to play the mission three time before I completed it.
Good News:
1.) The mission was well developed and require strategy versus force.
2.) I like the map layout and the fact that that enemy continues to make the mission challenging.
Bad News:
1.) Some of my objectives did not update once I complete them (i.e. Kill general psj3809).
Neutral:
1.) I'm not certain if you did it on purpose, but my troops / bullups always stopped in the upper left portion of the map when they came through the trees. This certainly made me keep a eye on them, but was somewhat tedious due to the amount that is required to complete the mission.
Good job and keep up the good work.
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psj3809 WI Forum Novice
Joined: 03 Mar 2004 Posts: 8
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Posted: Thu Mar 25, 2004 1:36 pm Post subject: |
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I found the top left corner a bit frustrating. A lot of the enemies came through a gap right at the top but i couldnt get through it
What i like about the map is that you really have to keep an eye on your bullpups. If they run out of galaxite they'll head towards the middle or take a short cut through the middle and if you have only created bases round the sides ready for the huge battle in the middle you'll find your bullpups keep trying to get in the middle or drive too close to the side which then causes the enemy to bombard them and create a huge fight
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knelson Established Forum User
Joined: 26 Jan 2004 Posts: 84 Location: Hobart, IN
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Posted: Thu Mar 25, 2004 2:31 pm Post subject: |
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I purposely blocked the upper right exit so you couldn't get to it. Otherwise you could make a quick end to the enemy by destroying his base. I am exploiting this technique in a new mission level I am currently creating.
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Keith
Palm Tungsten|E |
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bilfer Semi-frequent Poster
Joined: 12 Jan 2004 Posts: 29
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Posted: Thu Mar 25, 2004 8:21 pm Post subject: |
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This is an excellent mission! I've only been able to complete it once. For some reason, if I attempt to build in the upper left corner of the map (towers for controlling enemies from coming through that tiny gap at the top, etc) my TG50 crashes. I've never had that problem with a level.
_________________ TG50...ZLauncher, Graffiti Anywhere, Dimmer, Fonts4OS5, KeyQuick |
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knelson Established Forum User
Joined: 26 Jan 2004 Posts: 84 Location: Hobart, IN
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Posted: Thu Mar 25, 2004 8:47 pm Post subject: |
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Quote: | This is an excellent mission! I've only been able to complete it once. For some reason, if I attempt to build in the upper left corner of the map (towers for controlling enemies from coming through that tiny gap at the top, etc) my TG50 crashes. I've never had that problem with a level. |
I have made a change to the map layout. Please download the latest version and let me know if you are still having the same problem.
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Keith
Palm Tungsten|E |
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Liberator Semi-frequent Poster
Joined: 21 Mar 2004 Posts: 28
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Posted: Fri Mar 26, 2004 7:02 pm Post subject: |
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I tried this mission several times without success, but still, I hope you don't lower the difficulty.
By the way, I always play missons with 100% speed & hard
_________________ Yes, Sir! |
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knelson Established Forum User
Joined: 26 Jan 2004 Posts: 84 Location: Hobart, IN
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Posted: Fri Mar 26, 2004 8:51 pm Post subject: |
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I always test my missions on easy and try to make them reasonable difficult. With the built in difficulty settings. I have a very hard time beating my own missions on 100% speed and hard.
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Keith
Palm Tungsten|E |
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bilfer Semi-frequent Poster
Joined: 12 Jan 2004 Posts: 29
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Posted: Fri Mar 26, 2004 10:36 pm Post subject: |
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I downloaded the updated version, but am sorry to say that I am still getting the same crash in the same place... is there anything I can do to help narrow in on the problem?
_________________ TG50...ZLauncher, Graffiti Anywhere, Dimmer, Fonts4OS5, KeyQuick |
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knelson Established Forum User
Joined: 26 Jan 2004 Posts: 84 Location: Hobart, IN
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Posted: Fri Mar 26, 2004 11:00 pm Post subject: |
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I have uploaded another version of the level on my server. Please download this version and let me know if it fixes the problem.
http://newage-mkt.com/missions/Calderas2.pdb
_________________ ______________
Keith
Palm Tungsten|E |
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