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N104 Administrator
Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Sat Oct 19, 2013 6:20 pm Post subject: Increased Max Unit Limit |
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Currently, you can build 88 mobile units on a multiplayer map (assuming the map allows it). When WI was developed, it was made for devices with low memory (PocketPC and PalmOS). Thus, the unit limit had to be low so as not to overload the device's small memory. Now, in 2013, we have devices with A4 processors like the iPhone 4 and iPod 4 and we have devices with A7 processors like the iPhone 5s. I think our Apple devices can handle much much more than 88 mobile units and 68 structures (Im not sure those numbers are correct but I think they are close). I think the limit should be raised! How about each player can build 150 mobile units and 100 structures? _________________ Warfare Incorporated Development |
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Mithoz Forum Conqueror
Joined: 09 Mar 2010 Posts: 2429 Location: Down under
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Posted: Sun Oct 20, 2013 2:47 am Post subject: |
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Too many units means games will drag on longer and longer. The cap is at a good amount now imo _________________ ~van java Mod~
The van javas: berly, val, mole, brian, mat, wish, rully, kou, ducati, blake, warkilla, kempa, dealer, morph. |
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N104 Administrator
Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Sun Oct 20, 2013 5:17 am Post subject: |
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Mithoz wrote: | Too many units means games will drag on longer and longer. | It depends on the map. Maybe we could have larger maps (since Im sure our devices can handle that too). Then we'd have to do something with the mini map though. _________________ Warfare Incorporated Development |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Tue Dec 02, 2014 7:11 pm Post subject: |
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Marked for spam (for you trine). _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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