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N104
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Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania

PostPosted: Tue Aug 06, 2013 2:15 pm    Post subject: Refog Reply with quote

I'd like to see the ability for a map maker to 'refog' an area. It would come in handy in many maps.
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Yoshiya
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Joined: 16 Jun 2012
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PostPosted: Tue Aug 06, 2013 4:12 pm    Post subject: Reply with quote

I also Agree with you N but how would that work if a unit went overr an area during a refog trigger? would it be covered or uncovered?
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N104
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Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania

PostPosted: Tue Aug 06, 2013 4:15 pm    Post subject: Reply with quote

Yoshiya wrote:
I also Agree with you N but how would that work if a unit went overr an area during a refog trigger? would it be covered or uncovered?
Units will still defogger like normal. So if a unit was in an area while it was getting refogged, that place would stay defogged. If the area was much bigger than the unit, everything around the unit would get refogged but not where the unit is.
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Yoshiya
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PostPosted: Tue Aug 06, 2013 4:32 pm    Post subject: Reply with quote

cool it would be a cool feature that could be added when scottlu opensources the game...
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