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N104 Administrator
Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Tue Aug 06, 2013 2:15 pm Post subject: Refog |
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I'd like to see the ability for a map maker to 'refog' an area. It would come in handy in many maps. _________________ Warfare Incorporated Development |
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Yoshiya Mega-Poster
Joined: 16 Jun 2012 Posts: 308 Location: right here
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Posted: Tue Aug 06, 2013 4:12 pm Post subject: |
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I also Agree with you N but how would that work if a unit went overr an area during a refog trigger? would it be covered or uncovered? _________________ •ipod touch 5th generation ios 9.0.2 jailbroken
•happy that Scott open-sourced the game
•wishing we could use html |
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N104 Administrator
Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Tue Aug 06, 2013 4:15 pm Post subject: |
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Yoshiya wrote: | I also Agree with you N but how would that work if a unit went overr an area during a refog trigger? would it be covered or uncovered? | Units will still defogger like normal. So if a unit was in an area while it was getting refogged, that place would stay defogged. If the area was much bigger than the unit, everything around the unit would get refogged but not where the unit is. _________________ Warfare Incorporated Development |
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Yoshiya Mega-Poster
Joined: 16 Jun 2012 Posts: 308 Location: right here
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Posted: Tue Aug 06, 2013 4:32 pm Post subject: |
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cool it would be a cool feature that could be added when scottlu opensources the game... _________________ •ipod touch 5th generation ios 9.0.2 jailbroken
•happy that Scott open-sourced the game
•wishing we could use html |
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