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Neutral Unitgroups

 
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N104
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Joined: 24 May 2012
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Location: Pennsylvania

PostPosted: Tue Aug 13, 2013 5:13 am    Post subject: Neutral Unitgroups Reply with quote

This is probably a question more for Scott but I'm asking it here to see if anyone else can tell me.

So I was playing Sealed with a Kiss (one of the multiplayer challenge maps) and neutral units spawned. They stayed together like they were in a unitgroup. So I grabbed the htdata832.pdb file and imported it into M.exe. Sure enough, neutral had unitgroups!
Where you set what side your unit group is, it's just blank. How was that done? I've wanted neutral unitgroups but didn't think it was possible (without an M.exe update).

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galm
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PostPosted: Sun Aug 18, 2013 9:49 pm    Post subject: Reply with quote

Wow i really wanna know the answer to this too, ive wondered for a long long time.
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scottlu
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PostPosted: Sun Aug 18, 2013 9:50 pm    Post subject: Reply with quote

I'll have to look in source code before answering this question Smile
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N104
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PostPosted: Mon Aug 19, 2013 3:56 am    Post subject: Reply with quote

Okay. Please let us know what you find Scott. Beyond my curiousity, I'm thinking that this may help open up the door to 4 player co-ops. If we had neutral unitgroups, we could spawn or build them with any health and agressiveness and we could have them do any of the actions (unitgroup actions).
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N104
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PostPosted: Mon Sep 09, 2013 6:09 pm    Post subject: Reply with quote

scottlu wrote:
I'll have to look in source code before answering this question Smile
Have you checked yet?
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galm
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PostPosted: Tue Sep 10, 2013 1:32 pm    Post subject: Reply with quote

Yeah i have a map thats half finished that would be way better with this.
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N104
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PostPosted: Tue Sep 10, 2013 1:42 pm    Post subject: Reply with quote

If we could copy unit groups, we could open Sealed with a Kiss in M and copy the unit groups to have as many neutral unit groups as we need. Then we could edit the rest of the map however. But, we cant copy unit groups Sad
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N104
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PostPosted: Wed Oct 09, 2013 7:18 am    Post subject: Reply with quote

I read somewhere (I could probably find it again if someone really wanted me to) that Spiffcode Inc. used the mission editor the mission authoring community uses to create the maps they made. If thats true, there must be some way we can make neutral unit groups.
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