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Unit Behaviour settings

 
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jcrayon
WI Forum Novice


Joined: 12 Sep 2003
Posts: 3

PostPosted: Fri Sep 12, 2003 9:01 pm    Post subject: Unit Behaviour settings Reply with quote

Unit behaviour settings would be good e.g:
Aggressive - Attack any enemy in sight, always
Defensive - Attack only if attacked
Recon - Never attack. Withdraw on sight of enemy and announce.
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DBZ-GOKU-
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Joined: 15 Aug 2003
Posts: 493
Location: Utah

PostPosted: Fri Sep 12, 2003 9:06 pm    Post subject: Reply with quote

Hey, that is an awesome idea! I think that would be great. Another thing to add to units, maybe you could add different formations too? It would also be cool to add these to options to the little game menu, while you are playing, becuase there are different points in a game where you would want the units in a certain formation or you would wnat them in a different aggressivness (suggested above).
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ignatius
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Joined: 08 Sep 2003
Posts: 31

PostPosted: Fri Sep 12, 2003 9:16 pm    Post subject: Reply with quote

How about a mobile medical unit to improve health?
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DBZ-GOKU-
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PostPosted: Fri Sep 12, 2003 9:53 pm    Post subject: Reply with quote

Uh...Medics...repair vehicles...I mentioned those...Wink
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XboxJunkie101
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Joined: 13 Sep 2003
Posts: 96

PostPosted: Sat Sep 13, 2003 6:38 pm    Post subject: Reply with quote

Shocked Think of this!!!
This would be cool: what if they added all the above + a way to effect the troops emotions in battle...
Cool For example: A troop has lived in many battles and he gains rank, in doing so all the troops that fight in battle with him will fight more hard...
Tell me if you think this is cool? Question Question Question
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DBZ-GOKU-
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Joined: 15 Aug 2003
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Location: Utah

PostPosted: Sat Sep 13, 2003 6:59 pm    Post subject: Reply with quote

That is a great idea. I especially like the rank part. If a unit fights in a certain amount of battles, he gets promoted, and at teh same time he is kind of "upgraded," so he has better armor and faster fire rate.

I like that other part too, but that would probably be to hard to implement for a Palm game.

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XboxJunkie101
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Joined: 13 Sep 2003
Posts: 96

PostPosted: Sat Sep 13, 2003 7:08 pm    Post subject: Reply with quote

No i think that that wouldnt be too hard to put in I could do it...
(i can Progam)

well... i could do it if i had a lot of time...
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cool_and_funky
WI Forum Novice


Joined: 13 Sep 2003
Posts: 5

PostPosted: Tue Sep 23, 2003 6:07 am    Post subject: Reply with quote

like the behaviour idea a lot Exclamation .
even if it was just as simple as a "stay the hell where I put you" feature. Wink
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rjpatrick2
Developing Poster


Joined: 24 Sep 2003
Posts: 22
Location: Mobile, Alabama USA

PostPosted: Fri Sep 26, 2003 11:12 pm    Post subject: Reply with quote

I mentioned something to that degree in my post that I misspelled enhancement. like in starcraft with the move, attack, patrol and stand ground. very helpful stuff. I do like the level up idea, too. war craft 3 does that. plus it would add some type of individual unit upgrade, since there are no armour of or fire power upgrades.
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rjpatrick2
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Joined: 24 Sep 2003
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PostPosted: Fri Sep 26, 2003 11:14 pm    Post subject: Reply with quote

and it seems that the CPU has a patrol option, know what I mean.
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rjpatrick2
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Joined: 24 Sep 2003
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PostPosted: Fri Sep 26, 2003 11:16 pm    Post subject: Reply with quote

that would also require a med unit to keep your precious unit alive. they won't last too long otherwise - m5:personal goals.
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