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Do you want credit sharing on add on and multiplayer levels? |
Yes |
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91% |
[ 11 ] |
No |
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8% |
[ 1 ] |
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Total Votes : 12 |
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N104 Administrator
Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Sun Feb 16, 2014 11:29 am Post subject: |
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trineroks wrote: | I've always fancied the idea of using a unit for credit transfers.
There could be a cargo unit (or perhaps a repurposed bullpup?) which carries 500 credits or, if insufficient, will carry as much credits as the player currently has. The credits can be redeemed by moving the trucks into an allied player's building - similar to attack order, except that the unit will move adjacent to the target building and disappear (or in the case of a bullpup, just unload their cargo). | Perhaps we could have a new building for receiving the cargo unit?
galm wrote: | Thats really cool for maps that dont have teammates right next to each other. | Are you being sarcastic? _________________ Warfare Incorporated Development |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Mon Feb 17, 2014 10:21 am Post subject: |
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What? No!
I mean like if ur teammate is across the map it would be fun to have to escort the supply vehicles to get them to ur ally. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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N104 Administrator
Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Mon Feb 17, 2014 12:48 pm Post subject: |
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Oh. I thought you were being sarcastic since it would be harder to escort supply vehicles a longer distance. _________________ Warfare Incorporated Development |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sat Feb 22, 2014 10:45 am Post subject: |
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It would be harder, which is awesome! _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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