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reparing

 
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What would be the most needed?
Medic
11%
 11%  [ 2 ]
Hospital
0%
 0%  [ 0 ]
Mobile Repair Vehical
55%
 55%  [ 10 ]
Service Depot
27%
 27%  [ 5 ]
Other......explain!
5%
 5%  [ 1 ]
Total Votes : 18

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Orby
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Joined: 09 Mar 2004
Posts: 5
Location: Mill Creek, Mays Pond, Bothell, all in-between

PostPosted: Thu Mar 18, 2004 12:33 pm    Post subject: reparing Reply with quote

What units or bulding would be the most needed? Question
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Wizard
Established Forum User


Joined: 30 Nov 2003
Posts: 68
Location: Bristol, England

PostPosted: Thu Mar 18, 2004 2:02 pm    Post subject: Reply with quote

Medics are a waste of time as guards are cheap. However, that nice new expensive tank that you have just built might want repairing after a small skirmish.!

W

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goblin_merchant
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Joined: 14 Mar 2004
Posts: 79
Location: Somewhere, out there...

PostPosted: Thu Mar 18, 2004 5:47 pm    Post subject: Reply with quote

It would be nice to have a vehicle running around repairing the front line liberators
Razz

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Verdagon
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Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA

PostPosted: Sat Mar 20, 2004 10:16 pm    Post subject: Reply with quote

I kind of like medics. A pack of rocket troopers and medics could be unstoppable!
...
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...
....well, liberators might cream them...
...
..
.
..
...
....nevermind...

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ajcross
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Joined: 23 Dec 2003
Posts: 113
Location: Kansas City

PostPosted: Fri Apr 16, 2004 6:04 am    Post subject: Reply with quote

Mobile Medics/Repair Vehicles are neat.

Service Depot and Hospitals would add a charge-fight-retreat-recharge element to the game. This would require more map jumping similar to controlling the front while building units to resupply the front.

Andy Cross
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