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NO@H Established Forum User
Joined: 30 Nov 2010 Posts: 79
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Posted: Thu Oct 06, 2011 5:10 pm Post subject: Tips N' Tricks |
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Post Em' _________________ ~-•-~-•-~-•-~-•-~-•-~-•-~-•-~-
Strategy Central Moderator
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sam Die-hard Fan
Joined: 19 Jun 2010 Posts: 982 Location: Far Far Away..
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Posted: Thu Oct 06, 2011 8:11 pm Post subject: |
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why dont you post some ???? |
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wanderer Mega-Poster
Joined: 01 Feb 2011 Posts: 299 Location: Texas
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Posted: Thu Oct 06, 2011 8:45 pm Post subject: |
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Tips on what? _________________ Things I'm proud of part two...
Creating my wonderer and wanderer accounts
Help create strategy center page.
Created wmw club.
helping people out from the side lines.
Keeping the same profile picture since day one. |
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wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Tue Feb 21, 2012 11:07 pm Post subject: |
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hey on the map called "gun game" made by trinrocks. i cant find all the patterns.
its and ffa map.
the coporal raiders at the bottom cant be killed but they can be moved to different locations.
you can put them near the t-33 liberator or the rocket trooper. where ever you put the raider near thats what is going to pop out in the middle of the map.
how much time goes by when they get regenerated?
a another pattern i notice is when the first raider gets near the t-33 or trooper their army gets put in the middle all the time.
the second raider that gets near the t-33 or trooper their army gets put around the first army in the middle.
the 3 army gets put around the 2nd army and 4th army goes around the 3rd army.
a pattern i notice but i havent figured it out yet we get different tanks. we get security guard, sr-98 eagle, t-29 broadsword, m-18 hydra then back to security guard. all in that order but what has to happen so we can get them cause some times i notice the other color gets it faster then me and vise vera.
a nother pattern if you didnt relise it you can only have so many tanks on the field so if you stop producing them in your corner that means you have to many tanks already.
if the creator or one of the map mods or someone who figured it out explain what the patterns are it would help better understanding the map that much more. _________________ Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh. |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue Feb 21, 2012 11:57 pm Post subject: |
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I am actually thinking of taking out that whole raider menu deal on the bottom of the map, because it's just overpowered and everyone is using that to try and win.
If only we had kill triggers _________________ It's the essence of combat; kill, or be killed.
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wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Wed Feb 22, 2012 10:49 am Post subject: |
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No dont change the map its already a great map if anything edit a different map in your same map pack to make it gun game 2 and do what ever you want with it.
I played gun game right after i made my last post and a player was judt gathering liberators and not fighting while me and this other player was battling it out After i killed him. Then i started fighting the last guy he had so much liberators and security guards. He was no matvh for my different types of tanks.
Well he was the person who inspired me to ask the questions about gun game. You still didnt answer my question trinerocks _________________ Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh. |
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