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wayner
Developing Poster


Joined: 01 Feb 2004
Posts: 11

PostPosted: Fri Mar 05, 2004 1:58 pm    Post subject: Path of destruction Reply with quote

Description:

(Please read ENTIRE description if you're interested[especially notes])

Paths of destruction takes place soon after Andy and Jana's honeymoon.

A scouting party has been attacked by a mysterious force, it is your job to investigate what happened to them. This campaign has 9 missions. (please don't judge the pack from the first 2 missions, I admit, they suck!)

note: Please report any difficulties understanding the plot, because it may be hard to understand. Also, every mission is POSSIBLE to win.

another note: These missions don't use the formal objective system, so don't bother looking at the mission info(in case you think I'm stupid and don't know how to, please don't tell me, I know how to). The only indicator of your objective is the white text in the left corner of the screen.

yet another note: I welcome feedback and bug reports, but please don't be too harsh on judging my missions, it's my first campaign.

yet another note: Download # is low because I just updated my level


Author: Nothing to know about me!

History:
v1.0 initial release.



Path of destruction.pdb
 Description:
Paths of destruction takes place soon after Andy and Jana's honeymoon.
A scouting party has been attacked by a mysterious force, it is your job to investigate what happened to them. This campaign has 9 missions.

Download
 Filename:  Path of destruction.pdb
 Filesize:  39.7 KB
 Downloaded:  27509 Time(s)



Last edited by wayner on Sat Mar 20, 2004 12:13 pm; edited 3 times in total
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chiron
Developing Poster


Joined: 13 Jan 2004
Posts: 20
Location: Sweden

PostPosted: Sat Mar 06, 2004 8:51 am    Post subject: Reply with quote

Hi wayner,
just played through your first level. (No comments)

Quote:
The only indicator of your objective is the white text in the left corner of the screen.


But shouldn't the objective shift when I have completed the first one?

After succeded the level I got:
"ERROR, Unable to load and initialize the misson"

I can go to M2 manually...

/chiron

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wayner
Developing Poster


Joined: 01 Feb 2004
Posts: 11

PostPosted: Sat Mar 06, 2004 11:26 am    Post subject: Reply with quote

Sorry about that bug! Maybe you should just play M3 and up, because I made my first 2 levels when I didn't know much about the editor. When there has been about 5 bug reports, I'll re-export the mission pack. They start getting hard at mission 5.
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chiron
Developing Poster


Joined: 13 Jan 2004
Posts: 20
Location: Sweden

PostPosted: Sat Mar 06, 2004 12:59 pm    Post subject: Reply with quote

May I humbly suggest that you go over your missions again, if you are not happy with 1-2 then take them out or rewrite them, beacuse soon, next week, all missions go public and then all our missions will not be beta levels anymore, hope you know what I mean, just a kind suggestion.

/chiron

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wayner
Developing Poster


Joined: 01 Feb 2004
Posts: 11

PostPosted: Sat Mar 06, 2004 1:38 pm    Post subject: Reply with quote

Thanks.
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PhillipEarl
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Joined: 12 Jan 2004
Posts: 329
Location: Charlotte, NC

PostPosted: Sat Mar 06, 2004 3:23 pm    Post subject: Reply with quote

I've played through mission five, and wanted to take some time and give you some feedback.

The good:

I love the way the enemy units keep moving as they engage! It really made my units scramble to keep up and really made for more exciting combat!

Imagine my surprise to find that mission two in your pack was the same map as mission two in the game! It's good to cover old ground with new battles, I think, because it grounds your plot. After all, Icarus doesn't have limitless landscapes! Andy's bound to visit some areas twice eventually. My only comment on that, though is that it was confusing at the end when I had to leave by the same route I brought the dominion to Jana in core mission two, since I didn't recognize the map! Maybe a little info regarding the fact that they're revisiting this area at the beginning might help... Smile

The Bad (although not terribly bad Very Happy ):

Mission three was completely unplayable, as the Raiders could not take over any buildings! I'd select a raider, then tap on the target building, only to find that I'd subsequently selected that building instead of target it for takeover. That bug also repeats itself in mission five.

I may have done something wrong each time I played it, but Mission Two seems to be lacking a victory trigger. I consistently scanned the ruins, returned down the bottom and back up the way I was instructed, but upon reaching the start of the mission, and no victory was declared, my units quickly found themselves trapped and anhilated!

Mission Five was likewise unwinnable, as the game didn't end when I destroyed the HQ. I then thought I had to destroy all enemy buildings, but you've placed two enemy power generators behind the mini-map. Also, fifty-five might be a bit high for Andy's unit limit! Wink Although I have to admit it was huge amounts of fun to just place the Andy Army right in the spot where enemy units spawned and watch the enemies explode like pop rocks! I must've let the game run itself for thirty minutes just to see how long the spawned units would keep coming! (Forever?)

Overall, I liked the story, and once these few bugs (plus the ones mentioned in earlier posts) are worked out, you'll have a great mission pack! I'll play the other four when I get time and report back...
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gsmith22
WI Forum Novice


Joined: 14 Jan 2004
Posts: 1

PostPosted: Mon Mar 08, 2004 9:41 am    Post subject: Reply with quote

I get an error msg when starting WFI, that this mission is an incompatable version! Sad
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scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773

PostPosted: Thu Mar 11, 2004 5:54 pm    Post subject: Reply with quote

Wayner please re-export your mission with the released version of the mission editor to fix this. Thanks.
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wayner
Developing Poster


Joined: 01 Feb 2004
Posts: 11

PostPosted: Tue Mar 16, 2004 9:44 am    Post subject: Reply with quote

I will as soon as I can, but for a while I will be busy! Sorry, guys!
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wayner
Developing Poster


Joined: 01 Feb 2004
Posts: 11

PostPosted: Sat Mar 20, 2004 12:12 pm    Post subject: Reply with quote

Errors fixed(hopefully).
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scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773

PostPosted: Sat Mar 20, 2004 12:58 pm    Post subject: Reply with quote

wayner, you can upload new versions of your mission pack using the "Upload New Version" button. By uploading with this button, your download statistics will stay intact and won't get reset to 0.
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wayner
Developing Poster


Joined: 01 Feb 2004
Posts: 11

PostPosted: Sat Mar 20, 2004 4:44 pm    Post subject: Reply with quote

Thanks.
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manez
WI Forum Novice


Joined: 25 Mar 2004
Posts: 3

PostPosted: Thu Mar 25, 2004 7:54 am    Post subject: Message to the creator Reply with quote

Please E-mail me, Ive something to ask you...

pliniopmorita@pop.com.br

Thanks

Plinio
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wayner
Developing Poster


Joined: 01 Feb 2004
Posts: 11

PostPosted: Fri Apr 02, 2004 4:11 am    Post subject: Reply with quote

Sorry, I've been away for awhile! I'll e-mail you ASAP!
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retnuh730
WI Forum Novice


Joined: 06 Mar 2004
Posts: 6

PostPosted: Sun Apr 04, 2004 4:44 pm    Post subject: Reply with quote

I dont want to sound annoying or any thing but when I downloaded the edited version, it still would not auto-load the next mission on missions 1 and 2.
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