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pae WI Forum Novice
Joined: 12 Sep 2003 Posts: 1
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Posted: Fri Sep 12, 2003 9:12 am Post subject: Running Warfare Inc. from Expansion Memory |
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Hi,
My Clie T625C normally runs with about 1.3Meg free RAM which is below spec. for this game. I see in your product page that "Note: Warfare Incorporated requires 2 MB of free RAM or expansion memory."
Does this mean there is a way of playing the game with the files loaded on the expansion memory with the game paging in the necessary parts of the game or is it mandatory for 2Meg RAM to be available?
Secondly does the "Free RAM" mean after the game files are loaded or is it just referring to the space required to load the game files.
Many thanks
Paul |
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DBZ-GOKU- Mega-Poster
Joined: 15 Aug 2003 Posts: 493 Location: Utah
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Posted: Fri Sep 12, 2003 6:59 pm Post subject: |
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The more RAM you ahve available on your internal memory, the better off you are (whether the game is on internal or card). You can install teh game on a card, but you have to leave the graphics accelerator on teh internal memory (only takes up 34kb anyways). _________________ Sprint HTC EVO 4G LTE
Retired: HTC EVO 3D, HTC EVO 4G, Samsung Instinct, Tapwave Zodiac 2, PalmOne Tungsten|T, Palm m505 |
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handi WI Forum Novice
Joined: 12 Sep 2003 Posts: 1
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Posted: Fri Sep 12, 2003 11:16 pm Post subject: Warefare on MS |
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Hi DBZ-GOKU-,
it doesn't work the way you mentioned. Where did you put the big files in on the MS?? Normally they are in \launcher\.
That doesn't work with me.
I moved them file by file and found out that the following files have to be on internal memory:
htdata824.pdb 1,8MB!!!
htsfx.pdb 309KB
MQGX.prc 34KB
I could only move the Warfare Incorporated.prc-file on the expansion card.
There's a lot of internal memory lost for my Clié NX70V.
Do you have another solution?? _________________ Have fun & contribute! |
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DBZ-GOKU- Mega-Poster
Joined: 15 Aug 2003 Posts: 493 Location: Utah
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Dirty John Flint WI Forum Novice
Joined: 29 Sep 2003 Posts: 2
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Posted: Mon Sep 29, 2003 8:36 am Post subject: Workaround for running Warfare on a Palm m130 |
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In order to get Warfare to work on my Palm m130, as "handi" says, I had to install the h*.pdb files and the MQGX.prc file in my internal memory and put the Warfare.prc on my SD card. I am running it currently with a little more than 800K of internal memory (and 40+MB of free SD memory). It could probably go lower but wouldn't recommend going below about 500K. I tried many different combinations and this was the only way I could get it to work. If anybody knows a way to get it all on the SD card, that would be perfect. BTW, EXCELLENT GAME GUYS! Assuming the engine can be recycled, it would be great to have other classics such as Command and Conquer.
Last edited by Dirty John Flint on Tue Sep 30, 2003 12:06 pm; edited 1 time in total |
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mrpinkeye Semi-frequent Poster
Joined: 25 Sep 2003 Posts: 30 Location: Denver, CO, USA
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Posted: Mon Sep 29, 2003 10:02 am Post subject: |
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I am able to run my copy off the memory stick, and did not have to do anything special. I installed all files but the graphics accelerator to my memory stick (same as copying the file to the launcher directory.) I use MegaLauncher, but I don’t think that makes a big difference.
I am having problems with missions 3, 5, 7, and 14 freezing the handheld when I start them, forcing me to soft reset. I have an open support case with Handmark about it. _________________ Give a person a fish, and they'll eat for a day. Teach a person to use the Internet, and they'll leave you alone for weeks. |
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Dirty John Flint WI Forum Novice
Joined: 29 Sep 2003 Posts: 2
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Posted: Tue Sep 30, 2003 12:01 pm Post subject: Re: Workaround for running Warfare on a Palm m130 |
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In order to get Warfare to work on my Palm m130, as "handi" says, I had to install the h*.pdb files and the MQGX.prc file in my internal memory and put the Warfare.prc on my SD card. I am running it currently with a little more than 800K of internal memory (and 40+MB of free SD memory). It could probably go lower but wouldn't recommend going below about 500K. I tried many different combinations and this was the only way I could get it to work. If anybody knows a way to get it all on the SD card, that would be perfect. BTW, EXCELLENT GAME GUYS! Assuming the engine can be recycled, it would be great to have other classics such as Command and Conquer.
One more very important thing -- if you are running Backdrop GC, you should uninstall it before trying to run this app. It's no problem though because Backdrop GC has a convenient Install/Uninstall button built into the app itself. |
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Grandizer Developing Poster
Joined: 16 Sep 2003 Posts: 21
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Posted: Thu Oct 02, 2003 1:36 pm Post subject: |
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Something about expansion cards.
When you run off an expansion card, it will COPY ALL asssociated program files INTO RAM before it will run. Therefore, you will be required to have the available free RAM in order for the program to run. When you exit the program, ALL associated program files that were copied into RAM will be DELETED. There is no other way around this. Regardless of what you try to do, you need the required empty space in RAM in order to run the program.
Hope this helps. |
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Thu Oct 02, 2003 3:53 pm Post subject: |
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Grandizer is right. Secondly, only some launchers know how to copy the data files (ht*.pdb) from mem stick to main memory when the program is launched. This is another reason why it works for some people and doesn't work for others. Note the built-in launcher knows how to do this. This leads to confusion on this subject. We'll be creating a FAQ that describes the various working scenarios tabulated by launcher type. _________________ Warfare Incorporated Development Team |
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