Warfare Incorporated :: View topic - Return of Fox
Warfare Incorporated Forum Index
 FAQ   Search   Memberlist   Usergroups   Register 
 Profile   Log in to check your private messages   Log in 
 
Return of Fox
Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next
 
Post new topic   Reply to topic    Warfare Incorporated Forum Index -> Mission Authoring
View previous topic :: View next topic  
Author Message
ryker
WI Forum Novice


Joined: 04 Jun 2004
Posts: 3

PostPosted: Fri Jun 04, 2004 8:15 am    Post subject: Reply with quote

Help .. I have been playing level 5 for solid 4 hours with more than 3,000 enemy units destroyed but still couldn't beat this level ..

I even built new HQ location at top right protected with tens of towers still the enemy units appeared never ending ..

Is there a bug or something wrong with this level?

Please share your strategy to beat this level ...
Back to top
View user's profile Send private message
Verdagon
Veteran Member


Joined: 05 Oct 2003
Posts: 1051
Location: San Luis Obispo, CA

PostPosted: Fri Jun 04, 2004 10:28 pm    Post subject: Reply with quote

This is not a bug. It took me thousands of units to get past it myself, and took three hours. I threw it in as a challenge...

But if it's too hard and if everyone wants it, i'll make an easy setting. Should I do that?

_________________
[WI Moderator]
http://verdagon.net/
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
ryker
WI Forum Novice


Joined: 04 Jun 2004
Posts: 3

PostPosted: Sat Jun 05, 2004 9:57 am    Post subject: Reply with quote

Any specific strategy to beat this level? or just waiting at three entry points at the bottom and wipe all the incoming enemy units?

I have destroyed thousands of enemy units, still never ending ..

Thanks
Back to top
View user's profile Send private message
UGMC
Mega-Poster


Joined: 03 Jun 2004
Posts: 348
Location: my own little world

PostPosted: Sat Jun 05, 2004 12:01 pm    Post subject: Reply with quote

I downloaded these levels, but I still think they are too hard, especially #5 which I absolutely cannot beat. Can you make it easier?
Back to top
View user's profile Send private message
Verdagon
Veteran Member


Joined: 05 Oct 2003
Posts: 1051
Location: San Luis Obispo, CA

PostPosted: Sat Jun 05, 2004 10:07 pm    Post subject: Reply with quote

ryker, there's a pretty good strategy. Here it is:
At first, build up your defenses in the three choke points. Then, make a huge cluster of rocket towers in the small mountain west of your base, and put andy in them (trap him in there, cuz he keeps on trying to get out). Build a huge army, and just charge up the left side, until you get to a mountain on the northwest (north of the mountain you have rocket towers on). It has two entrances, on the upper-right and the bottom. Usually it's best to charge through the upper right and sweep into it. Most likely you'll lose it a couple of times, but keep trying to secure it. Build a base in there, make a lot of rocket towers and rocket troopers and keep them coming. After all, you do have an unlimited supply of galaxite. From here, put cyclopses all along the northern edge of that mountain to snipe the units below. Charge with huge forces and break through; once you get to the top left corner you win.

Another good strategy is just to charge up the right side, turn left, and go straight on through with brute force.

UGMC, don't worry. I'll make an easier version.

_________________
[WI Moderator]
http://verdagon.net/
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
ryker
WI Forum Novice


Joined: 04 Jun 2004
Posts: 3

PostPosted: Tue Jun 08, 2004 4:40 am    Post subject: Reply with quote

Yeah Yippie .. At last beat level 5 ..

One good strategy I came up with was to divert all enemy units to the bottom right choke point by building power generators on the roads to other choke points (to be able to do this, first you have to settle a base nearby the road you want to block) .. the enemy units will not attack the power generator (they simply continue their way to bottom right choke point) if there is other thing to attack i.e. the choke point at bottom right .. build your defences (many many rocket and gatling towers) at this choke point .. then slowly move up all your units to top left .. build a base at the top left mountain (just below the enemy base) and build many many units cyclops and rocket troopers until there is lots of units waiting at the top left then sell (will destroy) the power generators blocking the way to top right and attack with full force .. once you are in top right area just send few units to cross parallel wall at the enemy base .. and you win ..

Wow .. 4 more hours spent .. to beat this level .. but really felt it as an accomplishment .. Razz
Back to top
View user's profile Send private message
hpmoon
WI Forum Novice


Joined: 12 Apr 2004
Posts: 6
Location: Washington, D.C.

PostPosted: Tue Jun 08, 2004 3:27 pm    Post subject: Another solution to Level VMP05 Reply with quote

Damn, I finally finished the buggar too. It was frustrating for the usual reasons: Like most of the other "Return of Fox" levels, the objective is not clear at all, so you can go on playing for an eternity. (It turns out that you have to get any of your objects, just a single thing, up to the top of the screen, referred to at the end as "breaching the wall.") Also, I'm not a fan at all of chunks of thirtysomething enemy units appearing out of thin air ad infinitum.

Anyway, here's my alternative strategy to those that have been mentioned: Build a base just below the very top of the screen, just below the endlessly appearing and re-appearing mass of enemy units. Then, build a few rocket or gatling towers inside enemy territory, to the left of the mass. This distracts the enemy to move leftward. Storm that mass with as many of your own as possible, from the right. Then, place Andy, with any one of your other items alongside, in the little cubby crevice (canyon) at the top of the screen just to the right and above the mass. When your horde dies out (because, yes, the supply of enemies is infinite), let the mass empty out of the magic reappearance spot as much as possible before the next one pops into thin air. Send out the decoy that's next to Andy down and to the right. Storm Andy as fast as hell down the canyon, left and then up to the top of the screen. You win!

Let me know, anyone, if this works for you. The big challenge is to stop Andy from getting involved in the bloody slaughter below him as he watches from the northern canyon.
Back to top
View user's profile Send private message Visit poster's website
Verdagon
Veteran Member


Joined: 05 Oct 2003
Posts: 1051
Location: San Luis Obispo, CA

PostPosted: Tue Jun 08, 2004 4:58 pm    Post subject: Re: Another solution to Level VMP05 Reply with quote

hpmoon wrote:
Damn, I finally finished the buggar too. It was frustrating for the usual reasons: Like most of the other "Return of Fox" levels, the objective is not clear at all, so you can go on playing for an eternity. (It turns out that you have to get any of your objects, just a single thing, up to the top of the screen, referred to at the end as "breaching the wall.") Also, I'm not a fan at all of chunks of thirtysomething enemy units appearing out of thin air ad infinitum.

Anyway, here's my alternative strategy to those that have been mentioned: Build a base just below the very top of the screen, just below the endlessly appearing and re-appearing mass of enemy units. Then, build a few rocket or gatling towers inside enemy territory, to the left of the mass. This distracts the enemy to move leftward. Storm that mass with as many of your own as possible, from the right. Then, place Andy, with any one of your other items alongside, in the little cubby crevice (canyon) at the top of the screen just to the right and above the mass. When your horde dies out (because, yes, the supply of enemies is infinite), let the mass empty out of the magic reappearance spot as much as possible before the next one pops into thin air. Send out the decoy that's next to Andy down and to the right. Storm Andy as fast as hell down the canyon, left and then up to the top of the screen. You win!

Let me know, anyone, if this works for you. The big challenge is to stop Andy from getting involved in the bloody slaughter below him as he watches from the northern canyon.


I'm glad that you two were able to finish. And hpmoon, thank you for the suggestion on making the objectives clearer. Imma do that.

I'm thinking of adding a few more levels to the campaign. Any suggestions? They have to fit in with the story.

PS. ryker, what you said about it being a real accomplishment... I know how you feel! I started at 9 o clock one night and ended at about 12:15. My friends were sleeping over... we celebrated all night that someone was finally able to beat it! That was so exciting, finishing them off. And this wasn't the easy version, like in the campaign. This was the hard version!

_________________
[WI Moderator]
http://verdagon.net/
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Verdagon
Veteran Member


Joined: 05 Oct 2003
Posts: 1051
Location: San Luis Obispo, CA

PostPosted: Fri Jun 11, 2004 8:29 pm    Post subject: Reply with quote

I took the suggestions. Version 27 now has clearer objectives on every level. Level 5 now has difficulty support.

Any ideas for adding levels to the campaign? My original plan was to have 10 levels in this campaign, but 4 of the levels (The ones that aren't here) were built around the same concept, but unfortunately that concept will never work. I really wanted to have a long campaign.

So any ideas?

_________________
[WI Moderator]
http://verdagon.net/
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
UGMC
Mega-Poster


Joined: 03 Jun 2004
Posts: 348
Location: my own little world

PostPosted: Sun Jun 13, 2004 6:00 am    Post subject: Reply with quote

I really like your campaign. By the way, you know that picture at the very start of this firum? Are you in computer graphics or something?
Back to top
View user's profile Send private message
Verdagon
Veteran Member


Joined: 05 Oct 2003
Posts: 1051
Location: San Luis Obispo, CA

PostPosted: Sun Jun 13, 2004 9:27 am    Post subject: Reply with quote

No, I'm not in any classes or anything... I just love making pictures with fireworks. There's more on my site (link in my signature)
_________________
[WI Moderator]
http://verdagon.net/
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Verdagon
Veteran Member


Joined: 05 Oct 2003
Posts: 1051
Location: San Luis Obispo, CA

PostPosted: Sun Jun 13, 2004 3:32 pm    Post subject: Reply with quote

Any ideas for the campaign?
_________________
[WI Moderator]
http://verdagon.net/
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Verdagon
Veteran Member


Joined: 05 Oct 2003
Posts: 1051
Location: San Luis Obispo, CA

PostPosted: Thu Jul 01, 2004 2:06 pm    Post subject: Reply with quote

Any at all? ... Cmon I have nothing to do here!
_________________
[WI Moderator]
http://verdagon.net/
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
UGMC
Mega-Poster


Joined: 03 Jun 2004
Posts: 348
Location: my own little world

PostPosted: Fri Jul 02, 2004 4:22 am    Post subject: Reply with quote

I think I need to play through the campaign again. I originally started with a really old version from March or something, but recently I downloaded the new one. I haven't played it through since then. Anyway, you know OMNI wall? Talk about Extreme Makeover: Warfare Incorporated edition! The new one's quite a bit easier!
Back to top
View user's profile Send private message
arcangel
WI Forum Novice


Joined: 08 Jul 2004
Posts: 1

PostPosted: Thu Jul 08, 2004 11:05 am    Post subject: Reply with quote

Crying or Very sad
Level 4: i can finish, I take the Pads (in 19:30 minutes!), then I Gone to Destroy to HQ, and She say something like "Ho acme is here... blablabla replicator" and i Can Pass... I need let tank in the Pads?, or a can let alone?...
Please help me....

Laughing

Arcangel
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Warfare Incorporated Forum Index -> Mission Authoring All times are GMT - 7 Hours
Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next
Page 6 of 9

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2002 phpBB Group