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Grouping Triggers

 
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Golden
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Joined: 16 Jul 2010
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PostPosted: Mon Dec 06, 2010 5:03 pm    Post subject: Grouping Triggers Reply with quote

Grouping Triggers would be nice to have in map editor. EX: i want to make several locations where when a sides unit is on the spot it recieves money every lapse of a certain amount of time.
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trineroks
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PostPosted: Mon Dec 06, 2010 5:48 pm    Post subject: Reply with quote

This trigger is possible...
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redscorpion
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Joined: 22 Jan 2010
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PostPosted: Mon Dec 06, 2010 6:09 pm    Post subject: Reply with quote

This is a pretty basic trigger.


Sides Affected: Side A

Conditions: Area (specific area) contains Exactly 1 (unit type) owned by Side A.

Actions:
Modify Side A's Credits - Add/Subtract (quantity)
Wait (quantity) seconds
Preserve trigger

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Golden
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PostPosted: Mon Dec 06, 2010 10:09 pm    Post subject: Reply with quote

I know red. I mean I want multiple areas that have the same effect. Like I can copy it instead of going to each individual one and do all the stuff
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redscorpion
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PostPosted: Mon Dec 06, 2010 10:30 pm    Post subject: Reply with quote

Oh. That isn't possible I'm afraid. It would've been handy to have before.
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trineroks
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PostPosted: Mon Dec 06, 2010 11:07 pm    Post subject: Reply with quote

Golden wrote:
I know red. I mean I want multiple areas that have the same effect. Like I can copy it instead of going to each individual one and do all the stuff
have you tried naming all the locations the same name? I never tried that out, how bout you give it a shot?
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redscorpion
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PostPosted: Tue Dec 07, 2010 12:10 am    Post subject: Reply with quote

I've tried it. Mission failed to initialize. Law also says it is not possible to do.
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Golden
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PostPosted: Tue Dec 07, 2010 5:23 am    Post subject: Reply with quote

I tried to do that on my Andy arena map.
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LawrenceA
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PostPosted: Wed Dec 15, 2010 6:23 pm    Post subject: Reply with quote

having areas the same name might work. but if i recall rightly it was the placing of identically sized areas atop one another that caused problems
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