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Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
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Posted: Tue Feb 10, 2004 7:42 pm Post subject: Who/What levels? |
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Can I just get a little info here... Who is working on what level, and what is it going to be like?
This thread was made so people could look forward to maps... Like I'm waiting for a turret defense that someone was making. _________________ [WI Moderator]
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Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
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Posted: Tue Feb 10, 2004 8:12 pm Post subject: |
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To get started:
I'm making a campaign where Fox comes back and you have to hunt him down. It's basically a continuation of the regular campaign. _________________ [WI Moderator]
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Girt Established Forum User

Joined: 15 Aug 2003 Posts: 96 Location: Co. Springs
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Posted: Tue Feb 10, 2004 9:21 pm Post subject: |
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Yeah, I've been thinking about starting the same thread. I don't expect we'll coordinate a whole lot, and I trust nobody would do something really rad, like kill off a major character, but it seems like knowing what everybody is up to would be a benefit to us all, and to the Players.
I admit it's a bit of a challenge to be real original, as the Spiffcode guys did a great job of running through about every possible scenario.
I tried to make mine have a bit more story, more dialogue, a bit more puzzle/thinking, and a lot less blowing things up. Not that that isn't fun, just trying to come up with different, after they've played all of your levels.
Mine:
Time setting: after the full game (probably everybody's is)
Main theme: Andy must go in solo to save another Mining Supervisor, who has been captured by militant radicals.
** Spoiler - if anybodys cares **
This leads to the discovery of a possibly huge underground deposit of Galaxite. I know this could impact the "Icarus World", so I'll probably have it be lost in the end... _________________ Unit: Palm Tungsten T|X |
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