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Who/What levels?

 
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Verdagon
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Joined: 05 Oct 2003
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Location: San Luis Obispo, CA

PostPosted: Tue Feb 10, 2004 7:42 pm    Post subject: Who/What levels? Reply with quote

Can I just get a little info here... Who is working on what level, and what is it going to be like?

This thread was made so people could look forward to maps... Like I'm waiting for a turret defense that someone was making.

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Verdagon
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Joined: 05 Oct 2003
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Location: San Luis Obispo, CA

PostPosted: Tue Feb 10, 2004 8:12 pm    Post subject: Reply with quote

To get started:

I'm making a campaign where Fox comes back and you have to hunt him down. It's basically a continuation of the regular campaign.

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Girt
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Joined: 15 Aug 2003
Posts: 96
Location: Co. Springs

PostPosted: Tue Feb 10, 2004 9:21 pm    Post subject: Reply with quote

Yeah, I've been thinking about starting the same thread. I don't expect we'll coordinate a whole lot, and I trust nobody would do something really rad, like kill off a major character, but it seems like knowing what everybody is up to would be a benefit to us all, and to the Players.

I admit it's a bit of a challenge to be real original, as the Spiffcode guys did a great job of running through about every possible scenario.
I tried to make mine have a bit more story, more dialogue, a bit more puzzle/thinking, and a lot less blowing things up. Not that that isn't fun, just trying to come up with different, after they've played all of your levels. Smile

Mine:

Time setting: after the full game (probably everybody's is)

Main theme: Andy must go in solo to save another Mining Supervisor, who has been captured by militant radicals.



** Spoiler - if anybodys cares **

This leads to the discovery of a possibly huge underground deposit of Galaxite. I know this could impact the "Icarus World", so I'll probably have it be lost in the end...

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