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Invisible Maze

 
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Cloud
Administrator


Joined: 30 Apr 2010
Posts: 427

PostPosted: Sun Oct 17, 2010 5:15 pm    Post subject: Invisible Maze Reply with quote

Maze
Cloud
5th map
2-4



Invisible Maze.pdb
 Description:
FFM Maze

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 Filename:  Invisible Maze.pdb
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Last edited by Cloud on Wed Nov 03, 2010 4:29 pm; edited 7 times in total
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trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)

PostPosted: Sun Oct 17, 2010 7:54 pm    Post subject: Reply with quote

Cloud, I see there's some mistakes in your map

For instance, the reason why players keep losing immediately is because u set the condition as "Side[] owns AT LEAST 0 ANY UNIT at Sidespawn"

That means that if the area has at least 0 units, then the player loses. You are looking for EXACTLY, instead of AT LEAST

The sides are also all on computer. Make sure you press settings, then select the choices side1, side2, side3, side4. On the right hand column, there should be info about the side. Click the box that says "computer" in it and select HUMAN from the drop box. Repeat for all sides.

The replicator must be turned on too. To do this, you need a trigger:

CONDITIONS: Mission Loaded

ACTIONS: Turn sideneutral's replicator on


There you go. Time for some fixin'!

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trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)

PostPosted: Sun Oct 17, 2010 7:56 pm    Post subject: Reply with quote

oh and as an addition:

For your win loss triggers, change all your AT LEAST to EXACTLY

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