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Cloud Administrator
Joined: 30 Apr 2010 Posts: 427
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Posted: Sun Oct 17, 2010 5:15 pm Post subject: Invisible Maze |
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Maze
Cloud
5th map
2-4
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Invisible Maze.pdb |
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2.23 KB |
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904 Time(s) |
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Last edited by Cloud on Wed Nov 03, 2010 4:29 pm; edited 7 times in total |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sun Oct 17, 2010 7:54 pm Post subject: |
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Cloud, I see there's some mistakes in your map
For instance, the reason why players keep losing immediately is because u set the condition as "Side[] owns AT LEAST 0 ANY UNIT at Sidespawn"
That means that if the area has at least 0 units, then the player loses. You are looking for EXACTLY, instead of AT LEAST
The sides are also all on computer. Make sure you press settings, then select the choices side1, side2, side3, side4. On the right hand column, there should be info about the side. Click the box that says "computer" in it and select HUMAN from the drop box. Repeat for all sides.
The replicator must be turned on too. To do this, you need a trigger:
CONDITIONS: Mission Loaded
ACTIONS: Turn sideneutral's replicator on
There you go. Time for some fixin'!
_________________ It's the essence of combat; kill, or be killed.
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sun Oct 17, 2010 7:56 pm Post subject: |
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oh and as an addition:
For your win loss triggers, change all your AT LEAST to EXACTLY
_________________ It's the essence of combat; kill, or be killed.
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