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New trigger

 
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DaJollyRoger
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Joined: 19 May 2010
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PostPosted: Sat Aug 07, 2010 8:06 am    Post subject: New trigger Reply with quote

Mapmaking is nt my forte, but I was talking to trine about a map idea. He said there is a trigger missing to make it work: side[] kills quantity unit to win. If I am leaving something out say so.
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hiseas21
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Joined: 03 Aug 2010
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PostPosted: Sat Aug 07, 2010 7:24 pm    Post subject: Reply with quote

Same I'm not great at making maps, seems too hard but what do u think of your map? What's missing? Can I help?
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LawrenceFA
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Joined: 29 Nov 2009
Posts: 84
Location: New Zealand

PostPosted: Sat Aug 07, 2010 11:51 pm    Post subject: Reply with quote

there is no such trigger as that, perhaps u were talking about the kill trigger which does not exist but has be talked about alot. however there is a condition: (side) owns (at least/at most/ exactly) (quantity) units. this is the closest that i can think of to the trigger you described
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trineroks
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Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)

PostPosted: Sun Aug 08, 2010 9:21 pm    Post subject: Reply with quote

no law, i propose one CONDITION and one ACTION trigger

side[] kills quantity unit

and

destroy all unit at area for side[]

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