Warfare Incorporated :: View topic - Sumo Ring FIXED
Warfare Incorporated Forum Index
 FAQ   Search   Memberlist   Usergroups 
 Profile   Log in to check your private messages   Log in 
 
Sumo Ring FIXED

 
Post new topic   Reply to topic    Warfare Incorporated Forum Index -> Mission Sharing
View previous topic :: View next topic  
Author Message
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1766
Location: Southern Cali (UCLA)

PostPosted: Tue Jun 15, 2010 10:13 am    Post subject: Sumo Ring FIXED Reply with quote

ok, this map is old, but the community plays it from time to time, so i took the liberty of fixing some stuff in the map (It's a great map btw! fun to play).
The ECOM doesnt work on multiplayer maps, neutral turrets do not fire unless with generators and SC so i took those out. I also made sure people cannot build on corners and made space and bridges equal. I also made the timer visible

I made sure that you are still remembered as the original creator via a trigger. If you ever come back and want my update down, I will gladly do so.



sumo ring FIXED.pdb
 Description:
I'll find a new way to fix the timer

Download
 Filename:  sumo ring FIXED.pdb
 Filesize:  7.15 KB
 Downloaded:  498 Time(s)


_________________
It's the essence of combat; kill, or be killed.
---------------------------------


Last edited by trineroks on Tue Jun 15, 2010 9:29 pm; edited 5 times in total
Back to top
View user's profile Send private message
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773

PostPosted: Tue Jun 15, 2010 11:15 am    Post subject: Reply with quote

Thanks for improving it trin.
_________________
Warfare Incorporated Development Team
Back to top
View user's profile Send private message
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1766
Location: Southern Cali (UCLA)

PostPosted: Tue Jun 15, 2010 12:40 pm    Post subject: Reply with quote

no problem

now that the timer is visible, i found another problem. The timer does not reset after it changes control after the second time. I solved it using preserve trigger

_________________
It's the essence of combat; kill, or be killed.
---------------------------------
Back to top
View user's profile Send private message
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado

PostPosted: Wed Jun 16, 2010 4:18 pm    Post subject: Thank you a lot Reply with quote

Many thank you's for this, trine. I love to see people improve or suggest to improve other players' maps. Once again, thank you.
_________________
Warfare Incorporated Former Head of Administration || Steam username: WINate
Back to top
View user's profile Send private message Send e-mail
trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1766
Location: Southern Cali (UCLA)

PostPosted: Wed Jun 16, 2010 10:10 pm    Post subject: Reply with quote

hi nate! hows mexico?
_________________
It's the essence of combat; kill, or be killed.
---------------------------------
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Warfare Incorporated Forum Index -> Mission Sharing All times are GMT - 7 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2002 phpBB Group