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More mini map problems - Grains of Glory
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johnjones
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Joined: 14 Nov 2009
Posts: 27

PostPosted: Sun Mar 14, 2010 2:38 pm    Post subject: More mini map problems - Grains of Glory Reply with quote

N@te

I love this map but I had problems with opposition under the minimap for the first time on this level. I didn't think it was possible to build under the minimap on GoG because of the river but our opposition managed it. They claimed they placed a dominion under there but I thought units auto attacked dominions (is this right?). So I think it was a tower.

Decided not to post the name of the guilty party on here due to previous posts turning sour but if you want to know who to avoid you can PM me (or work it out from my recent games - it wasn't WhoDaresWins!). I took some pictures in case we're going to start warning to guilty parties.

johnjones (rcb321)
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valicious
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Joined: 03 Nov 2009
Posts: 521
Location: Pacland

PostPosted: Sun Mar 14, 2010 2:59 pm    Post subject: Reply with quote

I thought it's already being auto-ignored. Scott said he was gonna fix it and I never heard anything about it for a while. I guess this one's not fixed yet.
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scottlu
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Joined: 15 Aug 2003
Posts: 1773

PostPosted: Sun Mar 14, 2010 4:16 pm    Post subject: Reply with quote

Yes I'm adding support to the server to make building under the minimap not possible.

Johnjones I'll send you a PM.

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N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado

PostPosted: Sun Mar 14, 2010 7:38 pm    Post subject: Fixed Reply with quote

Ok I have fixed and redone Grains of Glory. I have made many changes and fixing that problem was one of them. Thanks for the heads-up Rcb, I appreciate it.
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Don Breezio
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Joined: 14 Mar 2010
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PostPosted: Fri Mar 26, 2010 9:00 am    Post subject: Reply with quote

This is my first time posting... I had the same problem last night against a "Viet" member. I beat him on Party Mix but he put something (raider or dominion) under the mini map and I was stuck. Is there nothing you can do to get under there?
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trineroks
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Joined: 16 Oct 2009
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Location: Southern Cali (UCLA)

PostPosted: Fri Mar 26, 2010 9:12 am    Post subject: Reply with quote

for my maps i add a pond on the bottom right corner
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galm
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Joined: 18 Oct 2009
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Location: New York

PostPosted: Fri Mar 26, 2010 2:49 pm    Post subject: Reply with quote

Ya know something funny has happened before and I wish I could recreate it, sometimes my minimap stops working and I can click under it, but this is annoying during normal play and I fix it somehow... I forget how but it's like the retractable minimap idea. Anyone else have this issue?
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scottlu
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PostPosted: Fri Mar 26, 2010 3:27 pm    Post subject: Reply with quote

Yes I know what you mean - it's rare though. If you know how to reproduce this, please let me know so I can fix it.
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wonderer
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Joined: 16 Oct 2009
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PostPosted: Fri Mar 26, 2010 3:46 pm    Post subject: Reply with quote

Maybe ya'll can set it up like with pads near the mini map so if someone gets close to it it spawns Andys at their base. Of course to destory them.
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galm
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PostPosted: Fri Mar 26, 2010 8:08 pm    Post subject: Reply with quote

Omg that's accidently brilliant! If we put a pad at the bottome and spawned a huge group of andys that would embarress cheaters and be fun!
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wonderer
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PostPosted: Fri Mar 26, 2010 10:55 pm    Post subject: Reply with quote

God dam I'm smart lol :-/
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N@TE
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Joined: 06 Dec 2009
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PostPosted: Fri Mar 26, 2010 11:12 pm    Post subject: Problem with that Reply with quote

Well there is a main problem with this. Any decent player builds multiple HQs with multiple VTSs and HRCs with them. They could have three full out bases so if andies spawn the person would then just build Libs on one of the other bases and kill them all. In a 2v2 it might get the their allie as well, and in a FFA it might get other people once it's done finishing the main person. In a 1v1 it might work though, but the player would most likely have multiple bases. Yes the Andy trigger MIGHT work and it probably would be effactive, but does it really give the cheating player what he deserves? It is just easier and more reliable to have and end mission trigger when someone builds under the minimap.
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ElectronicFlesh
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Joined: 15 Mar 2010
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PostPosted: Sat Mar 27, 2010 12:15 am    Post subject: Reply with quote

well, you could create an area under the minimap and if any structure is built under it that particular player could lose. Its a simple trigger, but to be fair you should say that in the briefing, cause a noob might not know
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N@TE
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Joined: 06 Dec 2009
Posts: 985
Location: Colorado

PostPosted: Sat Mar 27, 2010 12:31 am    Post subject: Got it Reply with quote

Well thats exactly what I did in GoG. Since the river is there, you could only build towers under the minimap, but you could still build under the minimap. If you look at the first post it explains this. I then did a major edit on GoG and that was one of the things I fixed. If a dominion comes within an area (close to the minimap) an alert shows up at the bottom left of the screen saying "Do not build a tower under the minimap!" That is fair warning enough. If they then build a tower under the minimap they lose, and i made them especially embarassed by doing a bunch of stuff with formal objectives. Test it out as an anon with other anons sometime if you'd like and let them know you are going to do it, before you start the game. I may make it so that area defogs as well, so everybody can see it wide and clear. I do this on all my maps where there is a wide-open space like in GoG.
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wonderer
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PostPosted: Sat Mar 27, 2010 12:45 am    Post subject: Reply with quote

But I'm sure you can't build on the pads so if a players miners steps on it that would triger it that would send the andys out. Then after awhile most players should be scared of building near it. And would stay clear way form it. Never nowing. Which map has updated the pads.

In when building maps theirs not away to triger something if a building is to close to it. So if any builds gets to close it would triger Andys

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