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Making bullpups mine

 
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Verdagon
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Joined: 05 Oct 2003
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Location: San Luis Obispo, CA

PostPosted: Mon Jan 19, 2004 10:45 pm    Post subject: Making bullpups mine Reply with quote

How do I do it?
I've tried looking in the samples... only M2 has bullpups. But there's no area (can I call them Locations? I'm used to starcraft campaign editor terminology) around it. I tried setting the player with the bullpup to computer, still no luck.

Can anyone help?
Thanks!
Sincerely,
A soul in need of instructions on how to set a bullpup to work

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claxbane
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PostPosted: Tue Jan 20, 2004 2:51 pm    Post subject: Reply with quote

I'm not sure if I understand you correctly. Are you saying that when you load the game the bullpup doesn't start searching for galaxite? or that there is galaxite visible but it won't go for it.

I don't believe there is way to make the bullpups search by themselves. However there is a way to make the bullpup automatically go to the visible galaxite when the game loads.

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Verdagon
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PostPosted: Tue Jan 20, 2004 5:18 pm    Post subject: Reply with quote

Thanks for the reply, clax. Too few programmers respond to their customers.

After I read your post, I checked if the galaxite was in view of the bullpup. it wasnt, so i made some near it. It's still not mining...

How do I make them search when the game loads? Or maybe just mine when the game loads, seeing as the galaxite is right next to it?

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Verdagon
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PostPosted: Thu Jan 22, 2004 3:20 pm    Post subject: Reply with quote

Does anyone know how to make a bullpup mine at all?
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SoLan
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Joined: 13 Jan 2004
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PostPosted: Thu Jan 22, 2004 3:45 pm    Post subject: Reply with quote

I have found that if I place an enemy Bullpup on the map near Galaxite (and the enemy has a Galaxite Processor) and set the "action" to "Mine" in the properties windows on the right, it will start mining once I start the level. If I create a Bullpup as a unit group with the "Mission loaded" trigger, I have to set the actions of the group to "Mine".

--SoLan


Verdagon wrote:
Does anyone know how to make a bullpup mine at all?
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t3guy
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Joined: 10 Jan 2004
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PostPosted: Thu Jan 22, 2004 4:26 pm    Post subject: Reply with quote

Quote:
I have found that if I place an enemy Bullpup on the map near Galaxite (and the enemy has a Galaxite Processor) and set the "action" to "Mine" in the properties windows on the right, it will start mining once I start the level. If I create a Bullpup as a unit group with the "Mission loaded" trigger, I have to set the actions of the group to "Mine".

--SoLan


This has worked well for me too.
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Verdagon
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PostPosted: Fri Jan 23, 2004 4:44 pm    Post subject: Reply with quote

Oh, i forgot about the mine properties! Thank you all!
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t3guy
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PostPosted: Sat Jan 24, 2004 4:42 pm    Post subject: Reply with quote

Here is a new twist to the mining problem. My bullpup that is on the map at level start will begin mining immediately. The problem comes in when that bullpup is destroyed another is created and moved to an area that is covered in galaxite, it just sits there. I haven't been able to make the replacement begin mining. Is there a way to set properties when building vehicles? Thanks.
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SoLan
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PostPosted: Sat Jan 24, 2004 4:55 pm    Post subject: Reply with quote

I do not know if there is a way to do that, but I think I am avoiding the problem alltogether by creating new Bullpups as unit groups. I create a unit group containing one or two Bullpups, sets it to recreate if destroyed and set the action to Mine. Then I set a trigger to build the Bullpup unit groups at the time I chose.

It seems like the default action for a Bullpup is to guard sight range, and I can not find a way to set that to anything else if i create a unit using the create unit at area action in the trigger. Creating it as a unit group lets you decide more freely what you want it to do, and you can also make it do one thing first and then another, like go to a certain area and then start to mine.

--SoLan

t3guy wrote:
Here is a new twist to the mining problem. My bullpup that is on the map at level start will begin mining immediately. The problem comes in when that bullpup is destroyed another is created and moved to an area that is covered in galaxite, it just sits there. I haven't been able to make the replacement begin mining. Is there a way to set properties when building vehicles? Thanks.
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claxbane
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PostPosted: Wed Jan 28, 2004 5:19 am    Post subject: Reply with quote

that might be a bug, well look into it
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t3guy
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PostPosted: Wed Jan 28, 2004 9:19 am    Post subject: Reply with quote

Creating Bullpups as a unit solved my earlier problem. Works fine now. First mission getting very close to complete.
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ajcross
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Joined: 23 Dec 2003
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Location: Kansas City

PostPosted: Wed Apr 21, 2004 11:45 pm    Post subject: My Bullpups won't enter the Galaxite Processor or crash Reply with quote

I making my Bullpups do tricks on my mission.

Scenario #1
I was using "Create Unit at Area" and I got Bullpups that I could control and they mined and would enter Galaxite Processors.

So now I create a trigger that forces Bullpups to a holding area until I turn the trigger off.

Well, after visiting the holding area, I can make them go mine but they WILL NOT ENTER GALAXITE PROCESSORS.

Scenario #2
I read the messages about using "Create Unit Group". So I used that.

Well, as soon as it tries to create the Bullpup, my Tungsten C running Warfare 1.1 FREEZES UP.

Andy Cross
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dancer402
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Joined: 12 Feb 2005
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PostPosted: Sun Feb 27, 2005 7:41 am    Post subject: Reply with quote

just do
sides: side1
conditions: Area:verdagon contains 3 bullpups
actions: set switch1, Preserve trigger

sides: side1
conditions: switch1 is on
actions: create unit group: miners, preserve trigger,

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guitarist809
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PostPosted: Mon Feb 28, 2005 8:36 pm    Post subject: easy Reply with quote

To make bullops mine, select thier actions and select mine
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