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Should I add more openings or make the openings bigger in Grains of Glory? |
Yes |
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75% |
[ 6 ] |
No |
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25% |
[ 2 ] |
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Total Votes : 8 |
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N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Sun Mar 07, 2010 2:18 pm Post subject: Modifying openings in GoG |
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Should I add more openings or make the openings bigger in Grains of Glory? Some people suggest I should do so, and with it being a popular map it is risky to make terrain changes like this. What do you think? _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
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WarKilla93 Very Active User
Joined: 11 Jan 2010 Posts: 230 Location: Hawaii
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Posted: Sun Mar 07, 2010 3:14 pm Post subject: |
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Yea you should _________________ ------------------------------
WarKilla93/WarKilla/-No Mercy-/WarKilla Van Java
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MobileGamer WI Forum Novice
Joined: 07 Mar 2010 Posts: 1
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Posted: Sun Mar 07, 2010 4:03 pm Post subject: |
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hey nate ...
not more just larger ... but just the one in the middle cuz actually the map is a little bit like bot |
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kilik8880 Very Active User
Joined: 21 Oct 2009 Posts: 185
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Posted: Sun Mar 07, 2010 4:17 pm Post subject: |
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Please do NOT modify it in any way it is pefect the way it is I have never played gog for longer than 15mins so their isn't a problem with the openings |
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wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Sun Mar 07, 2010 5:46 pm Post subject: |
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Make it so you lose $ and gain it back at certion times? Or some thing about that whole unlimited $. _________________ Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh. |
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WarKilla93 Very Active User
Joined: 11 Jan 2010 Posts: 230 Location: Hawaii
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Posted: Mon Mar 08, 2010 7:40 pm Post subject: |
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kilik8880 wrote: | Please do NOT modify it in any way it is pefect the way it is I have never played gog for longer than 15mins so their isn't a problem with the openings | haha u sound like your telling us that every player you played in gog didnt last more than 15mins.......hmm we'll see if i can break that streak..... _________________ ------------------------------
WarKilla93/WarKilla/-No Mercy-/WarKilla Van Java
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Mon Mar 08, 2010 7:43 pm Post subject: |
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I reached an hour that ended when we quit. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one."
Last edited by galm on Tue Mar 09, 2010 2:22 pm; edited 2 times in total |
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kilik8880 Very Active User
Joined: 21 Oct 2009 Posts: 185
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Posted: Mon Mar 08, 2010 9:29 pm Post subject: |
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Oh no no I ment that I haven't had a stalemate due to the entryways.
I have lost a couple of times |
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Tiger WI Forum Novice
Joined: 24 Jan 2010 Posts: 4
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Posted: Tue Mar 09, 2010 1:50 pm Post subject: |
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Please dont change anything |
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N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Mon Mar 15, 2010 4:37 pm Post subject: I added one |
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I have added an entry way at the top. Please test it out and tell me how you like it. _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
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wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Mon Mar 15, 2010 6:10 pm Post subject: |
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Why at the top.so is it better to be on the right side cause you can hid behind your rows of towers an now you can walk to the other side form the top. And the left side you can only buid in the middle and at the bottom.
So ya it's cool make bigger openings at the top way cooler cool cool duds. Don't listen to me I don't even play that map anymore. To much $ _________________ Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh. |
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Back to top |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Tue Mar 16, 2010 4:10 am Post subject: |
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Yeah the entrances r better nate. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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drummerboy Developing Poster
Joined: 14 Feb 2010 Posts: 16
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Posted: Thu Mar 18, 2010 10:23 pm Post subject: |
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Yeah, I like the opening up top, because then if your against a red/yellow team that builds by the entrance, its not a constant defend the chokepoint where they have the advantage. Then besides mobilizing, you could run some units through that path. And if they decide to defend that path, then it really equals it out a lot more, because not all of their troops are naturally guarding the two middle chokepoints. |
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N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Fri Mar 19, 2010 2:38 pm Post subject: Two maps |
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I now have two Grains of Glories. One is "Grains of Glory", which consists of the classic 3 entrances. The new one is called "Grains of Glory(4E)", which consists of 4 entrances (4E). This way I satisfy everybody. _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Fri Mar 19, 2010 4:32 pm Post subject: |
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See what stinks is that the openings won't fit together so u have to march them two at a time:( _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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