Warfare Incorporated :: View topic - Modifying openings in GoG
Warfare Incorporated Forum Index
 FAQ   Search   Memberlist   Usergroups 
 Profile   Log in to check your private messages   Log in 
 
Modifying openings in GoG
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Warfare Incorporated Forum Index -> Multiplayer Discussion
View previous topic :: View next topic  

Should I add more openings or make the openings bigger in Grains of Glory?
Yes
75%
 75%  [ 6 ]
No
25%
 25%  [ 2 ]
Total Votes : 8

Author Message
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado

PostPosted: Sun Mar 07, 2010 2:18 pm    Post subject: Modifying openings in GoG Reply with quote

Should I add more openings or make the openings bigger in Grains of Glory? Some people suggest I should do so, and with it being a popular map it is risky to make terrain changes like this. What do you think?
_________________
Warfare Incorporated Former Head of Administration || Steam username: WINate
Back to top
View user's profile Send private message Send e-mail
WarKilla93
Very Active User


Joined: 11 Jan 2010
Posts: 230
Location: Hawaii

PostPosted: Sun Mar 07, 2010 3:14 pm    Post subject: Reply with quote

Yea you should
_________________
------------------------------

WarKilla93/WarKilla/-No Mercy-/WarKilla Van Java

-----------------------------
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
MobileGamer
WI Forum Novice


Joined: 07 Mar 2010
Posts: 1

PostPosted: Sun Mar 07, 2010 4:03 pm    Post subject: Reply with quote

hey nate ...


not more just larger ... but just the one in the middle cuz actually the map is a little bit like bot Wink
Back to top
View user's profile Send private message
kilik8880
Very Active User


Joined: 21 Oct 2009
Posts: 185

PostPosted: Sun Mar 07, 2010 4:17 pm    Post subject: Reply with quote

Please do NOT modify it in any way it is pefect the way it is I have never played gog for longer than 15mins so their isn't a problem with the openings
Back to top
View user's profile Send private message
wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS

PostPosted: Sun Mar 07, 2010 5:46 pm    Post subject: Reply with quote

Make it so you lose $ and gain it back at certion times? Or some thing about that whole unlimited $.
_________________
Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh.
Back to top
View user's profile Send private message Send e-mail
WarKilla93
Very Active User


Joined: 11 Jan 2010
Posts: 230
Location: Hawaii

PostPosted: Mon Mar 08, 2010 7:40 pm    Post subject: Reply with quote

kilik8880 wrote:
Please do NOT modify it in any way it is pefect the way it is I have never played gog for longer than 15mins so their isn't a problem with the openings
haha u sound like your telling us that every player you played in gog didnt last more than 15mins.......hmm we'll see if i can break that streak.....
_________________
------------------------------

WarKilla93/WarKilla/-No Mercy-/WarKilla Van Java

-----------------------------
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York

PostPosted: Mon Mar 08, 2010 7:43 pm    Post subject: Reply with quote

I reached an hour that ended when we quit.
_________________
"All held the finite and infinite as unrelated. None could foresee that the history of the two would become one."


Last edited by galm on Tue Mar 09, 2010 2:22 pm; edited 2 times in total
Back to top
View user's profile Send private message
kilik8880
Very Active User


Joined: 21 Oct 2009
Posts: 185

PostPosted: Mon Mar 08, 2010 9:29 pm    Post subject: Reply with quote

Oh no no I ment that I haven't had a stalemate due to the entryways.
I have lost a couple of times
Back to top
View user's profile Send private message
Tiger
WI Forum Novice


Joined: 24 Jan 2010
Posts: 4

PostPosted: Tue Mar 09, 2010 1:50 pm    Post subject: Reply with quote

Please dont change anything Very Happy
Quote:
Back to top
View user's profile Send private message
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado

PostPosted: Mon Mar 15, 2010 4:37 pm    Post subject: I added one Reply with quote

I have added an entry way at the top. Please test it out and tell me how you like it.
_________________
Warfare Incorporated Former Head of Administration || Steam username: WINate
Back to top
View user's profile Send private message Send e-mail
wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS

PostPosted: Mon Mar 15, 2010 6:10 pm    Post subject: Reply with quote

Why at the top.so is it better to be on the right side cause you can hid behind your rows of towers an now you can walk to the other side form the top. And the left side you can only buid in the middle and at the bottom.

So ya it's cool make bigger openings at the top way cooler cool cool duds. Don't listen to me I don't even play that map anymore. To much $

_________________
Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh.
Back to top
View user's profile Send private message Send e-mail
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York

PostPosted: Tue Mar 16, 2010 4:10 am    Post subject: Reply with quote

Yeah the entrances r better nate.
_________________
"All held the finite and infinite as unrelated. None could foresee that the history of the two would become one."
Back to top
View user's profile Send private message
drummerboy
Developing Poster


Joined: 14 Feb 2010
Posts: 16

PostPosted: Thu Mar 18, 2010 10:23 pm    Post subject: Reply with quote

Yeah, I like the opening up top, because then if your against a red/yellow team that builds by the entrance, its not a constant defend the chokepoint where they have the advantage. Then besides mobilizing, you could run some units through that path. And if they decide to defend that path, then it really equals it out a lot more, because not all of their troops are naturally guarding the two middle chokepoints.
Back to top
View user's profile Send private message
N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado

PostPosted: Fri Mar 19, 2010 2:38 pm    Post subject: Two maps Reply with quote

I now have two Grains of Glories. One is "Grains of Glory", which consists of the classic 3 entrances. The new one is called "Grains of Glory(4E)", which consists of 4 entrances (4E). This way I satisfy everybody. Very Happy
_________________
Warfare Incorporated Former Head of Administration || Steam username: WINate
Back to top
View user's profile Send private message Send e-mail
galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York

PostPosted: Fri Mar 19, 2010 4:32 pm    Post subject: Reply with quote

See what stinks is that the openings won't fit together so u have to march them two at a time:(
_________________
"All held the finite and infinite as unrelated. None could foresee that the history of the two would become one."
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Warfare Incorporated Forum Index -> Multiplayer Discussion All times are GMT - 7 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2002 phpBB Group