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CrAIzy

 
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Should it be harder?
Yes
100%
 100%  [ 2 ]
No
0%
 0%  [ 0 ]
Total Votes : 2

Author Message
hackercore
WI Forum Novice


Joined: 08 Dec 2013
Posts: 4

PostPosted: Sun Dec 08, 2013 7:01 pm    Post subject: CrAIzy Reply with quote

Description:
2 human vs 2 AI with backup every 2 minutes. (Easy-Medium)
As soon as you meet the first enemy, you start receiving foxes every 2min (5 of them).
Adding more craizyness soon Twisted Evil
Reply with any bugs or glitches or if the AI is being stupid. Very Happy
REMEMBER TO VOTE FOR DIFFICULTY /\

Author:
hackercore (nukemyface)

History:
v1.0 Map Released.
v2.0 Added more notifications, fixed sides and fixed triggers according to N104!!!.
v2.5 Removed annoying replicators.
v3.0 Attempt to fix AI.
v4.0 Fixed AI.
v5.0 Made it a bit harder, added objectives and added defogging.
v6.0 Fixed cheating AI.

Number of Players:
2



CrAIzy v6 Co-Op.pdb
 Description:
2 human vs 2 AI with backup every 2 minutes. (Easy-Medium)

Download
 Filename:  CrAIzy v6 Co-Op.pdb
 Filesize:  2.59 KB
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Last edited by hackercore on Sun Dec 15, 2013 5:39 pm; edited 14 times in total
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N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania

PostPosted: Sun Dec 08, 2013 7:11 pm    Post subject: Reply with quote

Hey hackercore,

The map doesn't have any end mission triggers. Thus, it is impossible for the players to win or lose (they could lose by resigning).

Here's the default setup for end mission triggers.

Sides:
Side 1, Side 2, Side 3, Side 4.
Conditions:
Owns units >> Enemies owns exactly 0 of any unit
Action: End Mission
End Mission >> End mission and win

Sides:
Side 1, Side 2, Side 3, Side 4.
Conditions:
Owns units >> Current side owns exactly 0 of any unit
Action: End Mission
End Mission >> End mission and lose

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hackercore
WI Forum Novice


Joined: 08 Dec 2013
Posts: 4

PostPosted: Sun Dec 08, 2013 7:55 pm    Post subject: Reply with quote

N104!!! wrote:
Hey hackercore,

The map doesn't have any end mission triggers. Thus, it is impossible for the players to win or lose (they could lose by resigning).

Here's the default setup for end mission triggers.

Sides:
Side 1, Side 2, Side 3, Side 4.
Conditions:
Owns units >> Enemies owns exactly 0 of any unit
Action: End Mission
End Mission >> End mission and win

Sides:
Side 1, Side 2, Side 3, Side 4.
Conditions:
Owns units >> Current side owns exactly 0 of any unit
Action: End Mission
End Mission >> End mission and lose


Thanks a bunch!
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N104
Administrator


Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania

PostPosted: Sun Dec 08, 2013 8:12 pm    Post subject: Reply with quote

No problem.
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