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trineroks
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Joined: 16 Oct 2009
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Location: Southern Cali (UCLA)

PostPosted: Sun May 02, 2010 5:45 pm    Post subject: Reply with quote

I just edited my Red Scare maps and made secret outposts 2v2
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T-33 Lib
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Joined: 26 Jul 2009
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Location: Singapore

PostPosted: Sun May 02, 2010 10:08 pm    Post subject: Reply with quote

Lawrence you might want to edit a few of your maps.

Take for example the "we all scream for ice cream" map. You could try varying the scenery and terrain, add a few bushes here and there, etc. It helps to break up the monotonous green areas.

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wonderer
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Joined: 16 Oct 2009
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Location: birth place of, TEXAS

PostPosted: Sun May 02, 2010 10:14 pm    Post subject: Reply with quote

That's an old map but yes change and make more better looking
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LawrenceA
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Joined: 15 Feb 2010
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Location: New Zealand

PostPosted: Sun May 02, 2010 11:12 pm    Post subject: Reply with quote

Ok I will, but I have had my pc taken away as a temporary punishment (stayed up till 8:15 rather than going to bed at 8:00) so I will probably forget or not bother, just keep bugging me untill I do it Smile
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T-33 Lib
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Joined: 26 Jul 2009
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PostPosted: Mon May 03, 2010 1:56 am    Post subject: Reply with quote

http://www.warfareincorporated.com/xyzzy/viewtopic.php?p=24093#24093

New map, Estuary.

Just some messing around with river sections.

The top and bottom are rather dull, I will fix that.

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galm
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Joined: 18 Oct 2009
Posts: 2382
Location: New York

PostPosted: Mon May 03, 2010 12:47 pm    Post subject: Reply with quote

Holy **** that's amazing riverwork lib, the only comment I have with ur maps is galaxite levels are low.
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T-33 Lib
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PostPosted: Tue May 04, 2010 2:53 am    Post subject: Reply with quote

I will revamp my latest maps (4 of them) next week and add more galaxite. The lack of money at the start of a match detracts from the gameplay (frequent out-of-cash moments).
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trineroks
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Joined: 16 Oct 2009
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Location: Southern Cali (UCLA)

PostPosted: Tue May 04, 2010 8:06 am    Post subject: Reply with quote

lol i imagine security guard battles
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T-33 Lib
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PostPosted: Tue May 04, 2010 8:33 am    Post subject: Reply with quote

Security guards are pretty useless even with their $100 cost. 3 Broadswords can destroy 20, and 3 T-33s can mow down a whole army.

The only thing they are good for is removing rocket troopers.

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trineroks
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Location: Southern Cali (UCLA)

PostPosted: Tue May 04, 2010 8:36 am    Post subject: Reply with quote

security guards are weak against everything. I wish scott would buff em up a bit so they're more immune to broadsword and rocket fire. I believe right now 2 rocket troopers can kill a security guard. useless useless useless

add bunkers too Very Happy

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T-33 Lib
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PostPosted: Tue May 04, 2010 8:40 am    Post subject: Reply with quote

Bunkers would be nice...

so would snipers
refogging maps
air units
river units
urban tiles
snow tiles

etc etc...

The only way I see security guards being viable is that they cost $50.

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trineroks
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Location: Southern Cali (UCLA)

PostPosted: Tue May 04, 2010 8:51 am    Post subject: Reply with quote

omg lib i agree with you on everything EXCEPT river units. They would be so limited

but air units, air transports, refogging, bunkers, medics, buffed up security guards, a weaker version of andy that doesnt regenerate HP (the sniper) they would all be great. along with new tilesets Smile

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T-33 Lib
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PostPosted: Tue May 04, 2010 9:03 am    Post subject: Reply with quote

Me, I would go with urban tilesets and refogging most of all. I would certainly use the mapmaker much more often.



River units would be good with sea tiles. Imagine multiplayer maps, with both sides launching epic D-Day invasions at the enemy coasts with transports, supported by long range battleships and whatnot. Basically for sea units, only two would be necessary for balance:

Destroyer/Cruiser/Battleship
and
Land Unit Transport.

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trineroks
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Location: Southern Cali (UCLA)

PostPosted: Tue May 04, 2010 9:07 am    Post subject: Reply with quote

im a mapper too, but i wouldnt mind new units and such Smile

well, air transports can suffice. We could probably have sea units IF scott puts in a water paint tool in the editor

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T-33 Lib
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PostPosted: Tue May 04, 2010 7:15 pm    Post subject: Reply with quote

Estuary updated with more galaxite.
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