View previous topic :: View next topic |
Author |
Message |
N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
|
Posted: Wed Dec 23, 2009 5:35 pm Post subject: End of mission trigger for muliplayer map |
|
|
How do you do an end of mission triggger for multiplayer maps? One that says you win, or you lose. _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
|
Back to top |
|
|
galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
|
Posted: Thu Dec 24, 2009 7:35 am Post subject: |
|
|
rofl _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
|
Back to top |
|
|
galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
|
Posted: Thu Dec 24, 2009 8:26 am Post subject: |
|
|
i found it under actions nate! _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
|
Back to top |
|
|
N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
|
Posted: Thu Dec 24, 2009 8:52 pm Post subject: But what do you put under conditions? |
|
|
Yes I know that there is an option for "end mission" under actions, but what do you put in under conditions? _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
|
Back to top |
|
|
T-33 Lib Very Active User
Joined: 26 Jul 2009 Posts: 164 Location: Singapore
|
Posted: Thu Dec 24, 2009 10:27 pm Post subject: |
|
|
Win trigger:
Set for side ___
If Enemy has exactly 0 units left
End Mission: Win
Lose Trigger
Set for side ___
If Allies has exactly 0 units left
End Mission: Lose
I think it goes something like that. Set for side ______ means you must do this for every playable side (eg. in a 3 player map side 1 has one win and one lose trigger, side 2 has one win and one lose trigger, side 3 has one win and one lose trigger). _________________ --- |
|
Back to top |
|
|
N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
|
Posted: Fri Dec 25, 2009 5:45 pm Post subject: Thanx Lib |
|
|
That helped a lot. Thank you. galm only made fun of me when he's a TESTER! _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
|
Back to top |
|
|
galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
|
Posted: Sat Dec 26, 2009 9:17 am Post subject: |
|
|
Nate what the hell r u talking about? I forgot to add after that I was wrong btw i tried it on my maps and it didnt work:(. Im not a tester either. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one."
Last edited by galm on Sun May 30, 2010 2:08 pm; edited 1 time in total |
|
Back to top |
|
|
N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
|
Posted: Fri Jan 01, 2010 2:50 pm Post subject: Works for me |
|
|
This stuff works for me, I changed my Sides maps a wile back and it works! _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
|
Back to top |
|
|
trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
|
Posted: Fri May 28, 2010 8:24 am Post subject: |
|
|
there was a time when nate was unfamiliar with triggers? o.o _________________ It's the essence of combat; kill, or be killed.
---------------------------------
|
|
Back to top |
|
|
galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
|
Posted: Fri May 28, 2010 11:16 am Post subject: |
|
|
When he first registered. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
|
Back to top |
|
|
LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
|
Posted: Sat May 29, 2010 2:45 am Post subject: |
|
|
Noobs-
triggers:
1-
side: 1,2,3,4
conditions: current side owns exactly 0 any unit
action: end mission lose
2-
side: 1,2,3,4
conditions : enemies own exactly 0 any unit
action: end mission win
---------
I discourage using this basic format of end mission, we need different maps not just basic kill- win maps, make some interesting fece u guys _________________ You've just been |
|
Back to top |
|
|
trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
|
Posted: Sat May 29, 2010 9:06 am Post subject: |
|
|
yes we all know that lawrence. This was a post from a year ago _________________ It's the essence of combat; kill, or be killed.
---------------------------------
|
|
Back to top |
|
|
LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
|
Posted: Sat May 29, 2010 1:53 pm Post subject: |
|
|
Huh? No, the post before mine was on the same day, not a year ago _________________ You've just been |
|
Back to top |
|
|
galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
|
Posted: Sat May 29, 2010 3:21 pm Post subject: |
|
|
Fail trine meant the actual question was. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
|
Back to top |
|
|
N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
|
Posted: Sat May 29, 2010 3:58 pm Post subject: Once upon a time |
|
|
Yes trine, there was once a time when I was unfamiliar with triggers. We all start out somewhere trine. Lib helped me a lot when I first started making maps. I really have to thank him for the majority of my map making progress. Thanks a lot, Lib! _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
|
Back to top |
|
|
|