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Would these be cool? |
Yes |
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75% |
[ 3 ] |
No |
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25% |
[ 1 ] |
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Total Votes : 4 |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Tue Mar 02, 2010 2:13 pm Post subject: Walls and shell turrets! Read! |
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I would love to see a wall that can have a trigger to take down, like I'm making a map called line in the sand, and it would be perfect if there was some movable door because I want the teammates to be cutoff and then by defeating the enemy on there side they van help their teammate. Also to have a shell turret which would have a range ling enough to hit cyclops, because turrets r kinda useless when two cyclops can kill like twenty turrets in like under a minute. But this turret would be slow moving and could only accurately hit the cyclops, it would miss all of the other vehicles unless they were stopped. It would shoot at the same rate as the cyclops but do maybe a little more damage. Maybe it could look like a mix of the two already in use. I really want to see some new stuff! _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed Mar 03, 2010 1:29 pm Post subject: |
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No one wants this at all I thought wallS would be cool. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Wed Mar 03, 2010 3:37 pm Post subject: My comment in in walls |
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My comment of walls is on this topic:
http://www.warfareincorporated.com/xyzzy/viewtopic.php?t=3570
And idk if something that could hit cyclopses would be good. They're already weak enough as it is. _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate
Last edited by N@TE on Wed Mar 03, 2010 7:43 pm; edited 1 time in total |
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wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Wed Mar 03, 2010 5:40 pm Post subject: |
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How many walls are we going to talk about it's been like 4 or5 months since it was brought up awhile back
Ino vote _________________ Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh. |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed Mar 03, 2010 5:59 pm Post subject: |
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Nate do u mean for ur link to be to here? And wonderer not that kind of wall I'm saying it's like terrain until a trigger happens and then it disappears not building a wall. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Wed Mar 03, 2010 6:50 pm Post subject: |
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My bad different walls for new wallpapers just to dress up the rooms _________________ Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh. |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Fri Mar 05, 2010 9:20 pm Post subject: |
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I wish the poster could delete his own posts. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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delta1 Very Active User
Joined: 19 Dec 2009 Posts: 182 Location: New york
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Posted: Mon Mar 08, 2010 6:23 am Post subject: |
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That's what you told me before and i voted yes! |
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