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thedohctor WI Forum Novice
Joined: 04 Dec 2009 Posts: 1
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Posted: Wed Dec 09, 2009 4:34 pm Post subject: nukes!!!! |
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Nukes would be cool.... |
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djbeadle Established Forum User
Joined: 31 Jan 2009 Posts: 96 Location: San Luis Obispo County, CA
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Posted: Wed Dec 09, 2009 6:52 pm Post subject: |
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Yes, they would be... _________________ Nothing I say is false, yet not all of it will prove to be true. |
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Wed Dec 09, 2009 10:33 pm Post subject: |
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I agree. _________________ Warfare Incorporated Development Team |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Thu Dec 17, 2009 3:52 pm Post subject: |
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But how would they work? _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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valicious Die-hard Fan
Joined: 03 Nov 2009 Posts: 521 Location: Pacland
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Posted: Fri Dec 18, 2009 7:46 pm Post subject: |
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Think thoroughly about it guys. If nukes were available, then it would be a lot easier and possibly faster to get rid of the opponents which leads to more problems ie 3 minute rule, players disconnecting or resigning. Given the fact that it is a cool idea, using it in this game may be a perfect ingredient for chaos (no pun intended.)
Now if the majority really wants this feature to be added, then much of the gameplay needs to be modified as well. You can't just add nukes without adding other units or something to counter it. And since the admin seems to care about newbies or noobs and anons (they're human beings, too guys) which is a good thing, this will mean that admin has to somehow revise the rules once again to cope up with the newbies instead of the other way around.
Again, good idea by itself...bad idea as a whole. |
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remoon101 Developing Poster
Joined: 28 Dec 2009 Posts: 13
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Posted: Wed Dec 30, 2009 6:25 pm Post subject: TRue, true |
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That's a good point, adding a nuke would change multiplayer (and also mostly likely singleplayer too). A new upgrade to RD or building would have to be added and as mentioned, counter units would have to be added as well.
Not to mention the complete change of gameplay in its entirety. _________________ -My sword is the T-29 Broadsword, balanced for attack and defense, easy to use in crushing thrusts or turning aside enemy blows. Once your guard is down and your units swept aside, your buildings crumble under salvos of mortar fire- |
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T-33 Lib Very Active User
Joined: 26 Jul 2009 Posts: 164 Location: Singapore
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Posted: Wed Dec 30, 2009 6:39 pm Post subject: |
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A nuke would be totally unbalanced. Right now, 4 player matches usually devolve into 1v1 after the weaker players are eliminated, and both players will almost always amass a massive army. The player that exploits the enemy's weakness or dupes the enemy into defending the wrong place will win. A nuke that can destroy an army worth $30,000 credits would allow instant victory for the nuke-launcher. _________________ --- |
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BrianBSHS Administrator Emeritus
Joined: 23 Jan 2009 Posts: 488 Location: Zimbabwe
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Posted: Wed Dec 30, 2009 7:25 pm Post subject: |
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NOT if they add an iron curtain. the ability to make anything invincible for a short amount of time would be amazing. it would successfully counter the nuke and add another level of gameplay. _________________
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valicious Die-hard Fan
Joined: 03 Nov 2009 Posts: 521 Location: Pacland
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Posted: Wed Dec 30, 2009 10:10 pm Post subject: |
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NOT if you don't know where the nuke is gonna hit you. An iron curtain can stay as long as you want but you can only use it on a certain spot/range. So even if it stays on for 4 minutes and it takes at least 5 minutes before you can use it again then it'll be worthless. |
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T-33 Lib Very Active User
Joined: 26 Jul 2009 Posts: 164 Location: Singapore
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Posted: Thu Dec 31, 2009 9:02 am Post subject: |
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Then the nuke should take 30 seconds between the nuker pressing launch to landing on the target. A 30 second countdown will appear on all players' top right corner of the screen, and the nuke target zone will be displayed for all players on the map?
And, Happy New Year as well! _________________ --- |
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BrianBSHS Administrator Emeritus
Joined: 23 Jan 2009 Posts: 488 Location: Zimbabwe
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Posted: Thu Dec 31, 2009 2:19 pm Post subject: |
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yeah or maybe there will be a target where the nuke will land, that way to other person has a chance to get out of there or counterlaunch their iron curtain. (but you can only have one, an iron curtain or a nuke). It would be something you would build. and the iron curtain would be able to be targeted on units and buildings, successfully shielding them from the nuke.... _________________
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elamre Mega-Poster
Joined: 15 Dec 2008 Posts: 402 Location: the netherlands
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Posted: Thu Dec 31, 2009 6:40 pm Post subject: |
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7 min for nuke loading, get known the nuke is comming for 5 seconds (u need to b fast )
and reveal the shroud next to the superweapon, dont make it too overpowered, but should to a small size of damage, but a high damage given
________________
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widht
such area, good enough to break someones defence _________________ Hardcore |
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BrianBSHS Administrator Emeritus
Joined: 23 Jan 2009 Posts: 488 Location: Zimbabwe
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Posted: Fri Jan 01, 2010 12:10 am Post subject: |
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id probably nuke their army.. them spam cyclopse _________________
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T-33 Lib Very Active User
Joined: 26 Jul 2009 Posts: 164 Location: Singapore
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Posted: Fri Jan 01, 2010 2:26 am Post subject: |
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I would prefer Broadswords for that purpose. Cyclops work well when bombarding enemy structures across a river though. _________________ --- |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Fri Jan 01, 2010 6:06 pm Post subject: |
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Lib ur comment before about out manuevering people is y I hate some maps, balance of terror is sooooo stupid, there's no room to mive u just charge the gap untill u run out of money, that's y tight budget is my favorite map. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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