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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Thu Oct 29, 2009 11:03 am Post subject: |
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Hi, some feedback on this map:
- it is too hard in my opinion
- put an objective at the top of the screen to tell people to read the formal objectives. I didn't do this until well into the game.
- the units protecting the vts's are way too strong. Make them easier to beat so players can get to the vts's.
- I suggest for this map, make it a 2-4 player map. This would be fun as a two player map. And the allies thing makes it more complicated. Also you'll get more people playing it that way. Maps that can play with only two players are easier to start.
- I lost my units but the other guy wasn't declared a winner (nor me a loser). Maybe I had one unit somewhere on the map, but I didn't see him.
I like the idea of starting without vts's and making players take them over. Good idea. _________________ Warfare Incorporated Development Team |
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Uncle SamX2 Semi-frequent Poster
Joined: 18 Oct 2009 Posts: 28 Location: AZ.
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Posted: Thu Oct 29, 2009 2:55 pm Post subject: |
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I tested it and win triggers work properly and loose triggers.
In new version 1.2.9 + I did what scottlu said to do. |
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Thu Oct 29, 2009 3:11 pm Post subject: |
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Awesome! I'll play it later today. _________________ Warfare Incorporated Development Team |
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alfex Die-hard Fan
Joined: 16 Mar 2004 Posts: 534 Location: La Conner, WA USA
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Posted: Thu Oct 29, 2009 3:49 pm Post subject: |
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Amazing. It is much better now. No allies makes it alot of fun. Just had a 4 player game. No one got the VTSs!!!
Still cannot get to VTSs. AI guarding them is too strong.
AI armies top and bottom are way....... tooooo strong. OMG.
Problem with this map is that whoever gets the VTSs, wins the game. Must be a way of making them only allowed to build Broadswords or something. _________________
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Uncle SamX2 Semi-frequent Poster
Joined: 18 Oct 2009 Posts: 28 Location: AZ.
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Posted: Thu Oct 29, 2009 4:05 pm Post subject: |
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I destroyed AI units got buildings destroyed every one and won the game..
Ok ill fix AI units and I will Make so players cannot do vts upgrade.
I will make so almost all AI units have normal health..
Sounds good?? |
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alfex Die-hard Fan
Joined: 16 Mar 2004 Posts: 534 Location: La Conner, WA USA
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Posted: Thu Oct 29, 2009 5:31 pm Post subject: |
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Yes that sounds perfect.
Let us know when next upgrade is posted. _________________
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Uncle SamX2 Semi-frequent Poster
Joined: 18 Oct 2009 Posts: 28 Location: AZ.
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Posted: Thu Oct 29, 2009 5:51 pm Post subject: |
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It is. I played it and it was great loved it! 1.3 |
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cleverkathy Established Forum User
Joined: 04 Apr 2004 Posts: 99 Location: Bellevue, WA
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Posted: Thu Oct 29, 2009 6:24 pm Post subject: |
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Love the game, it is much better now. The vts upgrade option still showed up in the Research Center, but it did not upgrade the vts.
Other than that, it worked well and was fun to play. _________________ Kathy |
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alfex Die-hard Fan
Joined: 16 Mar 2004 Posts: 534 Location: La Conner, WA USA
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Posted: Thu Oct 29, 2009 6:24 pm Post subject: |
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I played it also and it is much better now. One player took over all the VTSs and still lost because they left the back door being open. _________________
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Uncle SamX2 Semi-frequent Poster
Joined: 18 Oct 2009 Posts: 28 Location: AZ.
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Posted: Thu Oct 29, 2009 7:17 pm Post subject: |
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The vts upgrade option still showed up in the Research Center I made it that way.
You need Upgrade to build hq's
So its not a bug no fix needed.. |
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Rick wins again WI Forum Novice
Joined: 27 Oct 2009 Posts: 5
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Posted: Sat Oct 31, 2009 11:42 am Post subject: |
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Do you have to be on the pad to get Andy/Fox?
Last time I was red, I didn't get Andy or Fox
Again :'( |
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Uncle SamX2 Semi-frequent Poster
Joined: 18 Oct 2009 Posts: 28 Location: AZ.
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Posted: Sat Oct 31, 2009 6:24 pm Post subject: |
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Rick wins again wrote: | Do you have to be on the pad to get Andy/Fox?
Last time I was red, I didn't get Andy or Fox
Again :'( |
No. Just get 20,000 credits. It works I was red last time I played it.. |
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