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Uncle SamX2
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Joined: 18 Oct 2009
Posts: 28
Location: AZ.

PostPosted: Wed Oct 21, 2009 11:44 am    Post subject: War by foot 1.3 Reply with quote

Author:Uncle SamX2

Oh one secret Get 20000 credits to find out. Very Happy
Bug fixes and I modified It a little.>
Nice triggers ect..

Needs to be tested!!2-4 players map!

War by foot 1.3.pdb
Description:
Ok More bugs fixed!!! AI Units fixed+Units allowed.!
Updated today at 12:48 pm 10-29-09
Ok upgrade is available but 3 units you are not allowed to build..
Cyclops,Hydra and Liberator.


20,000 credits make a fox or andy spwan for each player by pad between terrain entrance. close to each town.
Thanks Tell me If there is any thing i need to fix..

Razz

Made each spot im talking about visable!!! Razz



Preview: [img] Smile



War by foot 1.3.pdb
 Description:
War by foot. You cannot build vehicles
Unless you raid neutral 6 protected buildings ... Multiplayer map! 2-4 players!

Download
 Filename:  War by foot 1.3.pdb
 Filesize:  10.69 KB
 Downloaded:  1272 Time(s)



Last edited by Uncle SamX2 on Thu Oct 29, 2009 4:45 pm; edited 26 times in total
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Uncle SamX2
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Joined: 18 Oct 2009
Posts: 28
Location: AZ.

PostPosted: Thu Oct 22, 2009 1:34 pm    Post subject: Where is the admin.... Reply with quote

Waiting and waiting and no reply or any thing.. whats up...? Rolling Eyes
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alfex
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Joined: 16 Mar 2004
Posts: 534
Location: La Conner, WA USA

PostPosted: Fri Oct 23, 2009 9:32 pm    Post subject: Reply with quote

New multiplayer (MP) maps have not being uploaded since Oct. 1 due to technical reasons.

Dev is working to fix this issue very soon.

Use the custom URL option to test in the meantime.

Please be patient.

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Last edited by alfex on Sun Oct 25, 2009 10:32 am; edited 1 time in total
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scottlu
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Joined: 15 Aug 2003
Posts: 1773

PostPosted: Sat Oct 24, 2009 7:16 pm    Post subject: Reply with quote

Only affects MP maps. Working on it now.
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scottlu
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Joined: 15 Aug 2003
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PostPosted: Mon Oct 26, 2009 9:42 am    Post subject: Reply with quote

Fixed last night Smile
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alfex
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Joined: 16 Mar 2004
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Location: La Conner, WA USA

PostPosted: Mon Oct 26, 2009 4:44 pm    Post subject: Reply with quote

This map has no instructions built in. Players have no idea what the goal is or who are the allies.

Map is lopsided with hydras on side than the other + extra AI troops on one side only
.

Apparently there is some trick needed to ally with other players.

Replicator pads serve no purpose apparently.

Please fix these things.

Use Custom URL to test this before submitting to forum next time.

Read threads in Mission Authoring for more help on triggers.

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Last edited by alfex on Mon Oct 26, 2009 5:04 pm; edited 1 time in total
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Uncle SamX2
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Joined: 18 Oct 2009
Posts: 28
Location: AZ.

PostPosted: Mon Oct 26, 2009 4:57 pm    Post subject: Reply with quote

alfex wrote:
This map has no instructions built in. Players have no idea what the goal is or who are the allies.

Map is lopsided with hydras on side than the other + extra AI troops on one side only
.

Apparently there is some trick needed to ally with other players.

Replicator pads serve no purpose apparently.



Replicator pads Do to !! they show you whare things happen!
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cleverkathy
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Joined: 04 Apr 2004
Posts: 99
Location: Bellevue, WA

PostPosted: Mon Oct 26, 2009 9:16 pm    Post subject: Reply with quote

There is no end game. All units are killed yet I do not lose. In fact no one wins or loses unless last person resigns.
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Uncle SamX2
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Location: AZ.

PostPosted: Mon Oct 26, 2009 9:55 pm    Post subject: Reply with quote

cleverkathy wrote:
There is no end game. All units are killed yet I do not lose. In fact no one wins or loses unless last person resigns.

Ok I'll fix. That tommarow. But how do you make a win trigger
I'm confused,.
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Uncle SamX2
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Joined: 18 Oct 2009
Posts: 28
Location: AZ.

PostPosted: Tue Oct 27, 2009 10:08 am    Post subject: Reply with quote

alfex wrote:
This map has no instructions built in. Players have no idea what the goal is or who are the allies.

Map is lopsided with hydras on side than the other + extra AI troops on one side only
.

Apparently there is some trick needed to ally with other players.

Replicator pads serve no purpose apparently.

Please fix these things.

Use Custom URL to test this before submitting to forum next time.

Read threads in Mission Authoring for more help on triggers.





Use Custom URL to test this before submitting to forum next time.
Multiplayer maps don't work that way!!!
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BrianBSHS
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Joined: 23 Jan 2009
Posts: 488
Location: Zimbabwe

PostPosted: Tue Oct 27, 2009 1:11 pm    Post subject: Reply with quote

Where are you from, because your english is tough to decipher.
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alfex
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Joined: 16 Mar 2004
Posts: 534
Location: La Conner, WA USA

PostPosted: Tue Oct 27, 2009 1:45 pm    Post subject: Reply with quote

Good one Uncle SamX2.

I assumed you had multiple devices and could play multiple users that way.

Sorry.

Testing Multiplayer games is difficult.

Hope u find the end game trigger.

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Uncle SamX2
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Joined: 18 Oct 2009
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Location: AZ.

PostPosted: Thu Oct 29, 2009 8:36 am    Post subject: Reply with quote

Should I Make this map 2v2 when it starts and delete allies trigger's?
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alfex
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Joined: 16 Mar 2004
Posts: 534
Location: La Conner, WA USA

PostPosted: Thu Oct 29, 2009 8:48 am    Post subject: Reply with quote

YES

please.

changing alliances is way too confusing. For me anyway. Confused

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Uncle SamX2
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Location: AZ.

PostPosted: Thu Oct 29, 2009 8:50 am    Post subject: Reply with quote

Ok It will be fixed in verson 1.2.8 Smile
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