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Assault mission UPDATED

 
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Major Kombat
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Joined: 04 May 2009
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PostPosted: Mon May 04, 2009 9:45 am    Post subject: Assault mission UPDATED Reply with quote

I have updated this with Objectives being told at the start and a bit more advanced AI techniques so its hopefully a bit more of a challenge :) Also added a 5 minute timer to complete 1st objective or its a fail. Also, how do you add a briefing cos am not sure if I done it right...thanks


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Last edited by Major Kombat on Fri May 08, 2009 11:45 am; edited 2 times in total
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Ewindal
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PostPosted: Tue May 05, 2009 12:08 pm    Post subject: Reply with quote

This was only a poor level-design!
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dlamet
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PostPosted: Wed May 06, 2009 7:56 am    Post subject: Feedback Reply with quote

UntitledLevel
o Level is untitled
o No Introduction
o No Briefing or Objectives
o Crashed my Samsung SPH-i500 after a few seconds. I had this happen 2 out of 2 times.
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Major Kombat
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PostPosted: Wed May 06, 2009 11:01 pm    Post subject: Reply with quote

I have put in objectives and you can hardly blame me for any crashing. Seeing as this is my first attempt I can only learn from my mistakes and comments left by others so thank you very much.
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dlamet
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PostPosted: Thu May 07, 2009 8:59 am    Post subject: Reply with quote

Yes, you're right. There's nothing you can do about crashing. I'm hoping that the developers will be watching and take note. No peep so far though.

I've had this problem with a number of other levels, including ones I've made myself. The problem seems to be with the enemy Bullpups, but I can't figure out a workaround. Anyone else seen this?
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Major Kombat
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PostPosted: Fri May 08, 2009 11:47 am    Post subject: Reply with quote

Ive havent seen or heard of this problem but ive got it for ipod Touch so I was mainly making my levels for that :)
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dlamet
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PostPosted: Fri May 08, 2009 12:09 pm    Post subject: Reply with quote

I suspect that they're focusing exclusively on the iPhone now. The bug has probably been fixed in those versions. The latest Palm version is years old now. I'd get an iPhone, but I'm holding out for the 32GB version next month. <slobber>
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Ewindal
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PostPosted: Sun May 10, 2009 10:42 pm    Post subject: Reply with quote

Try spawning the Bulpups INSIDE the track, and set their action to "Mine". That should work. Adding them throught an unit group will crash your device.
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dlamet
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PostPosted: Wed May 13, 2009 7:59 am    Post subject: Disfunctional Bullpups Reply with quote

Not sure what you mean by "INSIDE your track". I've tried:
o Creating group spawned at a mission load
o Creating group via trigger at mission load
o Creating individually via trigger & "Build Bullpup at 'OMNI Build' for side2 with 100 percent health". In this case, the Bullpups are built, but I can't figure out how to get them to mine. They just sit there.

Thanks for the help!
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Ewindal
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PostPosted: Wed May 13, 2009 10:24 am    Post subject: Reply with quote

Do NOT use any unit groups. Drag them from the left, where the trees and the replicator are. And buildings.
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dlamet
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PostPosted: Wed May 27, 2009 1:40 pm    Post subject: Success! Reply with quote

Hey, that worked great. Still love to see the bug fixed. Anybody with an iPhone know if the latest version allows you to create Bullpups in groups?
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dlamet
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PostPosted: Thu May 28, 2009 8:45 am    Post subject: Feedback Reply with quote

Assault OMNI
o Good initial challenge (keeping OMNI out)
o Free Radicals never start up. Are they supposed to attack someone?
o Free Radicals towers never fire. They need a Surveillence Center
o It's easy to skirt the OMNI towers & take over generators
o OMNI stops attacking after a while
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