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iantucker WI Forum Novice
Joined: 19 Oct 2003 Posts: 2
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Posted: Sun Oct 19, 2003 12:00 pm Post subject: Background Music |
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There are many enhancement request on here that sound great, but before anything else is considered, please add background music!
I absolutely love warfare inc., but wouldn't some music really add to the atmosphere?
If it is too time consuming to write the music, why not let users choose some mp3 or mod files of there own to play in the background?
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dtrotzjr Developing Poster
Joined: 13 Sep 2003 Posts: 22 Location: Modesto, CA
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Twin_Pixel Developing Poster
Joined: 05 Oct 2003 Posts: 14 Location: Stockholm, Sweden
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Posted: Fri Oct 24, 2003 4:14 am Post subject: |
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CPU Time?
Surely, you could play MP3s with e.g. PocketTunes in the background, but the music has nothing to do with the game and will therefore not add to the atmosphere. I agree that music would be a great feature.
WarfareMusic.pdb (3 mb). That would really be something, eh! |
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dtrotzjr Developing Poster
Joined: 13 Sep 2003 Posts: 22 Location: Modesto, CA
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Posted: Fri Oct 24, 2003 7:04 am Post subject: |
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Yes you can but you will notice a performance decrease, now try that on a slower unit and you will face even greater performance degradation. _________________ David Trotz
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Tungsten T2 - w/ 256MB SD Card
http://www.readingplanner.com/palm.html |
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rjpatrick2 Developing Poster
Joined: 24 Sep 2003 Posts: 22 Location: Mobile, Alabama USA
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Posted: Fri Oct 24, 2003 12:09 pm Post subject: |
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not to mention that there are a multitude of sound issues currently. i have to run my sony nx70v with the sound off. but theatrical music similar to star craft would be awesome. _________________ Kill all extremists!!! |
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iantucker WI Forum Novice
Joined: 19 Oct 2003 Posts: 2
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Posted: Sun Oct 26, 2003 9:08 am Post subject: sound issues |
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You're right about the sound issues, on my h1940 iPaq, every now and again, especially with the construction complete announcements I get pops in the sound. not very pleasant. I have to play command and conquer wma files in media player, and turn the game sounds off! |
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iceroid7 Semi-frequent Poster
Joined: 26 Jan 2004 Posts: 35 Location: Texas, USA
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Posted: Mon Jan 26, 2004 9:01 pm Post subject: |
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I know this is kinda late... but why not just use MIDI? and also have seperate checkboxes for muting sound effects and muting music. Also, I think that the problem with the 1940 popping with some of the sound effects is due to the small speaker in the 1940 compared to other models, I have this model as well and when comparing it to a 2200 and a 3700, both of them have no problems with cracking and the 3700 is almost 2 years old. _________________
The only correctly quoted quote is a misquote. |
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Sat Feb 07, 2004 1:09 am Post subject: |
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The iPaq 1910 and 1940 have some popping issues. The device speakers are all different and show different behaviors.
rjpatrick2: Please sign up for the OS 5 beta test. The audio issues on the NX70 have been resolved. Not to mention that version will allow you to play landscape on your device. _________________ Warfare Incorporated Development Team |
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9FiRE WI Forum Novice
Joined: 19 May 2004 Posts: 9 Location: CANADA
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Posted: Wed May 19, 2004 2:57 pm Post subject: |
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I'm a musician, I've been composing music for nearly 10 years...
If performance issues could be solved/optimized....
I would be very willing to compose music for this killer little game.
All I would ask is to get my place in the credits and to keep the copyrights for all material used.
--Spiffcode, tell me what you think. _________________ 9 Zire 71 + 256Mb Card... |
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csxpilot WI Forum Novice
Joined: 27 May 2004 Posts: 3
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Posted: Thu May 27, 2004 1:35 pm Post subject: |
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I have a sony clie TJ-37 and i have no problem listening to aeroplayer and playing warfare inc. at the same time. |
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vw_bugg Developing Poster
Joined: 07 Sep 2003 Posts: 14
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Posted: Sun May 30, 2004 3:47 pm Post subject: |
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Quote: | Surely, you could play MP3s with e.g. PocketTunes in the background, but the music has nothing to do with the game and will therefore not add to the atmosphere. I agree that music would be a great feature. |
Of course you wouldnt use just any mp3s. I ripped the music from my starcraft game and stream that in the background. That is very cool!!
I have the files if any one whants them. Unless that is against the rules i am not sure.[/quote] |
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DeZire71 WI Forum Novice
Joined: 04 Jul 2004 Posts: 4
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Posted: Sun Jul 04, 2004 2:19 pm Post subject: |
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How about very low quality mp3 music? I use AeroPlayer to play music i've changed to a lower quality, and things like Warfare Inc. and Daedakys 3D work fine! (I have a Zire 71)
An AeroPlayer plugin for Warfare Incorporated, only for, oh, Zire 71 and faster, so that you can play some compact, low quality music, and change it from a jukebox-like thing in the sound menu on the options screen.
And for slower devices, the Fidelity Music Engine, or no music at all. |
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DeZire71 WI Forum Novice
Joined: 04 Jul 2004 Posts: 4
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Posted: Sun Jul 04, 2004 2:23 pm Post subject: |
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iceroid7 wrote: | I know this is kinda late... but why not just use MIDI? |
I've tried MMPlayer with midi. It slows down the Palm PC dramatically, and makes it very unstable.
It's harder for such a small processor to have to play several synthetic instruments in the background.
An alternative to MIDI is the Fidelity Engine - It's quicker, a lot like MIDI, and i've seen Flames Demo with it. |
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modernmystic Semi-frequent Poster
Joined: 02 Jun 2004 Posts: 29
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Posted: Sun Sep 05, 2004 10:40 pm Post subject: |
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What about .xm modules? I know that they are used in Snails as background music. Yes, I know that Snails isn't in realtime, but considering the AI and all of the effects, it probably comes pretty close.
You can create .xm mods with programs like mod tracker, if anyone cares to investigate. |
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UGMC Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
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Posted: Wed Sep 08, 2004 5:33 pm Post subject: |
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I don't know what music format AOE:PPC uses, but it works! |
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