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aerdnwnave WI Forum Novice
Joined: 12 Apr 2004 Posts: 3
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Posted: Tue Apr 18, 2006 5:52 pm Post subject: AE: Showdown |
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I wanted to make a level that the AI started with just an HQ like a MP battle, so, this is what I made. It is just a Beta, so please give feedback.
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Aerdnwnave
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Beta V 0.1 April 18, 2006
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I wanted to make a level that the AI started with just an HQ like a MP battle, so, this is what I made. It is just a Beta, so please give feedback. |
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Beta AI game1.pdb |
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4.9 KB |
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5429 Time(s) |
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big_adventure WI Forum Novice
Joined: 22 Feb 2006 Posts: 8
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Posted: Sun Apr 23, 2006 11:06 am Post subject: |
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Not necessarily a bad idea, but it's way too easy. In less than 5 minutes, I had wiped out his initial force (all Eagles) and killed his ~5 Bullpups. I then marched my Hydras in and crushed his second, unlaunched force (a few Libs, a few Hydras, a couple of Eagles). The AI cheats a bit, as he doesn't have to build a research center to build upgraded vehicles. Anyway, I left one of his power generators alive and built about 25 bullpups to mine the 240,000 credits of g-lite hanging around.
Ideas -
Leave the map blacked out; it would be MUCH harder if you didn't know exactly where the bad guys were and what they were doing.
Give multiple paths, rather than just one, making it harder to completely cut him off so quickly.
Think about making the bad guys build an HRC and a VAC, rather than two VACs, because when all he has it vehicles, all you need to build is Hydras - everything else he wastes resources on is chaff against them.
A much-appreciated idea, though, as it has always bugged me that the bad guys always have massive bases to start missions, while I have to "waste time" choosing locations and building up the forces.
-Sean
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aerdnwnave WI Forum Novice
Joined: 12 Apr 2004 Posts: 3
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Posted: Wed Apr 26, 2006 2:09 pm Post subject: Reply |
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Thanks for the feedback!
Unluckily, there are a lot of bugs in the program. The computer should be building warehouses, a HRC, and a second galaxite processing center. I am working on an updated program that should fix all of this. Also, with a normal map layout, the computer slows up alot. I should have this all fixed soon.
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alfex Die-hard Fan
Joined: 16 Mar 2004 Posts: 534 Location: La Conner, WA USA
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Posted: Tue Oct 20, 2009 11:49 am Post subject: |
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Needs improving as you pointed out.
Bad triggers.
This is in quarantine until things are fixed. Quarantine means your mission will not be visible to users on iPhone/iTouch devices.
Notify me when fixed.
_________________
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