Warfare Incorporated :: View topic - Limitations on building placement??
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Limitations on building placement??

 
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TJOHO
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Joined: 25 Sep 2003
Posts: 4

PostPosted: Thu Sep 25, 2003 4:35 am    Post subject: Limitations on building placement?? Reply with quote

I've been looking in the manual + on this forum, but I can't find an answer to this question:

[b]When trying to build something, there are places you can build and places you cannot. Obviously you cannot build on top of a ravine or a soldier or something, but what other limitations are there?[/b]

For example, in M2 Touching Base, the base had buildings that were quite far spread. But when I tried to build NEW buildings equally far apart, I couldn't! Why??

Is it the distance from the HQ that matters? From the nearest power generator?

PS: Why the h*** is BBCode off in this forum? Quite annoying...
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mrpinkeye
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Joined: 25 Sep 2003
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Location: Denver, CO, USA

PostPosted: Fri Sep 26, 2003 9:54 am    Post subject: Reply with quote

Like most RTS games, Warfare Incorporated limits where a building can be placed. Basically, buildings have to be within a certain distance of each other. This is to prevent you from building something right inside the enemyís base. Any buildings already in place on a map do not fall victim to this rule, since they were placed at the level developerís discretion.

Other RTS games usually have some inexpensive piece, such as a wall, which can be used to build things further out. In Warfare, I extend my area by building power generators, since they are the cheapest building (other buildings cost the same, but require power). If the power generators get in the way, I sell off a few and get some of my money back.

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DBZ-GOKU-
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Joined: 15 Aug 2003
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PostPosted: Fri Sep 26, 2003 7:12 pm    Post subject: Reply with quote

Exactly, you hit it right on the spot!
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