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Icarus Burning
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White_Knight
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Joined: 22 Mar 2005
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PostPosted: Tue Jun 14, 2005 5:31 am    Post subject: wewe Reply with quote

Yupii New shitch n new score


97,325

almost getting you

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guitarist809
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PostPosted: Tue Jun 14, 2005 8:49 am    Post subject: Reply with quote

ok, which level is this for?
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BluePalms
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Joined: 13 Sep 2003
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PostPosted: Wed Jun 15, 2005 1:48 am    Post subject: Reply with quote

My score was around 67,000. I forget the exact number.
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guitarist809
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PostPosted: Wed Jun 15, 2005 4:04 pm    Post subject: Reply with quote

WHAT LEVEL IS THIS?
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White_Knight
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PostPosted: Thu Jun 16, 2005 1:48 am    Post subject: Pjilliop Reply with quote

hi phillip which strategy did u use on 6th mission

i used if corse BRUTE FORCE

-STRONG DEFENCE AND LOTS OF HIDRAS

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PhillipEarl
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Joined: 12 Jan 2004
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PostPosted: Thu Jun 16, 2005 6:16 am    Post subject: Reply with quote

Towers come in mighty handy on mission 6! Wink

'nuff said!! Cool

Of course, Hydras ain't nuthin' to sneeze at!!
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White_Knight
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PostPosted: Thu Jun 16, 2005 4:24 pm    Post subject: HYDRAS Reply with quote

hydras are the most unit used by me in any map

of corse maps that i cant use hidras dont count



L O L

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!HUDRA!
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PostPosted: Thu Jun 16, 2005 5:40 pm    Post subject: Reply with quote

Those levels are awsome but kinda easy dont ya all think make a harder 1.
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guitarist809
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PostPosted: Thu Jun 16, 2005 8:37 pm    Post subject: Reply with quote

why was my score -2750??!
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PhillipEarl
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PostPosted: Fri Jun 17, 2005 4:57 am    Post subject: Reply with quote

Guitarist, just how many times did you switch your difficulty from "Normal" to "Easy?"

The only time it ever deducts from you score is when it senses that your playing on "Easy" or "Normal" - and then it only really takes away five points, so you would literally have to be playing on normal, get into a sticky situation, switch to easy, then switch back to normal after it was over, costing you about 15 points per switch. I can't imagine how playing that way would have garnered you a score that low, however. What level was it on? I'll check it for bugs.


By the way, everyone knows the scores from level to level are cumulative, right? If you play two levels, the scores for each level get added up together. If you play through all the levels, you get a final score at the end that is the sum of all your other scores. Everyone knew that, right?[/i]
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Verdagon
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PostPosted: Fri Jun 17, 2005 7:13 am    Post subject: Reply with quote

FINALLY beat guerrillas! Turns out that going for the high-terrain advantage didnt work, I instead had to use the chokepoint, and get them one by one.

Still trying level 6. For some reason it says that the LZ is too hot. Tried selling and destroying everyone but andy and putting him in the starting place, but it still says its too hot. And I would try killing the enemy base but they keep regenerating, so that can't be it...

How do I win the sixth level?

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White_Knight
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PostPosted: Fri Jun 17, 2005 12:55 pm    Post subject: Capture the Reply with quote

capture the Bulding that allow to produce more units (reserch center )
and activate the replicator



TIP: this map is the same as the prelude one

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guitarist809
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PostPosted: Sat Jun 18, 2005 11:04 am    Post subject: Reply with quote

Actually, I didn't even switch the mode, its on default normal. I build an army of eagles, and tons of bullpups. then completley wiped them out Smile
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PhillipEarl
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PostPosted: Mon Jun 20, 2005 4:05 am    Post subject: Reply with quote

Verdagon:

On Guerillas:

I designed that chokepoint with you in mind! Very Happy I also like to put everyone in the trees at the top of the choke point and ambush them as they come up the hill.

On Hellfire:

All moblile units need to be at the insertion point within thirty seconds after the replicator is activated, even the unit that activated the replicator.

"We all get out, or none at all!" -- Free Radical Philosophy since my first mission! (you'll find that quote in Guerillas if someone lags behind during extraction)

What I do is get everyone down before activating the replicator, then send an eagle up to activate it. Once activated, I bring him to the bottom as quickly as possible. Usually, though, he gets destroyed by some regenerating dopelgangers. Sad Heroic li'l fella.

BTW - Andy can't activate it. They don't trust him THAT much, yet!


Guitarist - That sounds like a bug. I'll check it out.
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guitarist809
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PostPosted: Mon Jun 20, 2005 10:02 am    Post subject: Reply with quote

thx.
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