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A Shadow Semi-frequent Poster
Joined: 26 Nov 2004 Posts: 28 Location: Tampa, Florida
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joshlerman Established Forum User
Joined: 20 Jan 2004 Posts: 57
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Posted: Sat Dec 18, 2004 12:18 pm Post subject: |
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Great mission! Really challenging, especially at the beginning when the enemies come at you from all sides.
My only comment is that with so much galaxite available, it makes it very easy to outlast the enemy towards the end.....
But this was terrific, and I liked the layout as well.
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A Shadow Semi-frequent Poster
Joined: 26 Nov 2004 Posts: 28 Location: Tampa, Florida
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Posted: Sat Dec 18, 2004 4:14 pm Post subject: |
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Thanks glad to hear it was good. Yes, I made it very difficult, mainly because alot of the unit groups defending the entrances to the base would be rebuilt if they died. Also, since their are two different "players" attacking you, they build faster than if there were only one.
Another reason that I had the enemy attack from all sides was to disrupt mining operations. You have to continuously defend your Bullpups in those areas.
I understand what you are saying about the galaxite... the only problem is I'm afraid if I take too much away it will make it nearly impossible to beat.
Thanks again for the feedback (and compliments) It is much appreciated.
Last edited by A Shadow on Fri Jan 07, 2005 5:09 am; edited 1 time in total |
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Omega5 Developing Poster
Joined: 06 Nov 2004 Posts: 22 Location: San Diego, California
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Posted: Thu Jan 06, 2005 9:25 pm Post subject: |
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WOW
Looks like you did it again. Nice job. This is my favorite so far. I saw the reply about the galaxite but I think that withe the number of enimies that the galaxite level is only a tiny bit high.
Keep up the good work
_________________ YOU MAY FIRE WHEN READY!-Grand Moff Tarkin, Star Wars Episode 4 |
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A Shadow Semi-frequent Poster
Joined: 26 Nov 2004 Posts: 28 Location: Tampa, Florida
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Posted: Sat Jan 08, 2005 6:35 am Post subject: |
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Thanks! Glad to hear so much positive feedback! You're convincing me to speed up the mission I'm working on
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PhillipEarl Mega-Poster
Joined: 12 Jan 2004 Posts: 329 Location: Charlotte, NC
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Posted: Tue Jan 25, 2005 8:43 am Post subject: |
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Niiiice mission. I haven't had time to play too many missions these past few months, but I'm glad I took the time to play this one. The layout is truly creative and makes for challenging and varied battles. At one point I think I had five seperate battles raging across the map.
It was also impressive how you managed to keep the Free Radicals and the Freebooters producing such large ammounts of troops without their production stalling for lack of galaxite or units waiting for others in their group to emerge. It seemed that as soon as I destroyed the units guarding a base's gate that their replacements were immediately on the way, often arriving before I could bring my cyclops up to take out the towers.
Great job! I can't wait to play your other missions!
I only have a couple things, bugwise, to report:
The ecom that they have found the first pad always appears twice.
I sort of forgot my objective of taking over the HQ's, and after destroying everything in my path the mission didn't end... I would suggest (first) that you include an ecom reminding the player that the HQ's are to be taken over that is triggered after one is destroyed, and (second) let the mission end one way or the other once everything is either taken over or destroyed: if the HQ's weren't taken over then that objective would still be incomplete and maybe Olstrom's end ecom is different.
Contrary to what was already reported, I think the galaxite is pretty good, but may be a little heavy. My suggestion here is to thin out the galaxite (by about half) around the first downed shuttle the player comes across, to the north of the plateau. This makes Olstrom's suggestion of building a base on the plateau make more sense (I found it much easier to just build around the start area - got left alone longer ) That field, along with the southern galaxite field, are the fields the computer never touches, and so is left to the player and unbalances the late game slightly.
Of course, if you decided not to change anything,this level would still rock!
EDIT: DOH! After posting I realized that I'd been playing on easy! (I thought I mowed'em down pretty easily!) Soooo I went back and played on hard. I made sure and captured my HQ's before destroying everything, and the mission ended with a win. Couple of things, though:
Did you have the Free Radicals produce different unit groups based on difficulty? It seems like I didn't have nearly as much problem out of them on hard, which is odd. In fact, I never saw the first Free Radical Patrol. They were sure enough making units, judging by the unusual congestion inside their base (we're talking about ALOT of units, here, but not necessarily packed beyond the point of mobility). Once I'd gotten inside their base, I could see them producing unit groups, but they just sat there once produced.
When the mission ends, the "destroy all enemies" objective still reads incomplete, even though I laid the smack down on them in a big way.
Well, that's it, this time! Great mission!
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alanbarn Developing Poster
Joined: 09 Oct 2004 Posts: 11
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Posted: Fri Feb 04, 2005 12:08 pm Post subject: The company should hire you as a programer |
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I am very impressed by your freebooters. It ranks as one of the best of all the games I have played under this title. Think you could make it harder?????????
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TrekCaptUSA WI Forum Novice
Joined: 22 May 2005 Posts: 3
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Posted: Tue May 24, 2005 1:18 pm Post subject: I'll try the mission. |
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I think that I will try the mission. I do believe that I will enjoy it, and play it many times. So, for now, don't change the difficulty until I've tried it. Thank you.
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