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phenex Developing Poster
Joined: 21 Jan 2009 Posts: 16
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Posted: Wed Jan 21, 2009 2:22 pm Post subject: omni is on the rise again |
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first game i made its basicly the sample with a few twists. [url][/url]
i am currently working on a series and am on still the first mission and it is in testing and is getting better... I will be posting them one at a time.
if any one knows how to get rid of privious missions please tell me thank you would be nice to only have the corrected mission on here for when you download on to your ipod. :]. New updated version of the test will be posted tomarrow with major improvements with glithes. The allie problem is fixed and comments in the begining may be fixed along with more enimies to fight latter on
working on next level now
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version 1.6 first mission has been made even easier but still challenging and second mission has been cleaned up. bonus level is also easier to get to, and also lasts longer than it did last time. unit 2 gards fixed |
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OMNI on the rise again story mode version 1.6.pdb |
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12.69 KB |
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2753 Time(s) |
Last edited by phenex on Wed Feb 18, 2009 6:43 pm; edited 27 times in total |
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phenex Developing Poster
Joined: 21 Jan 2009 Posts: 16
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Posted: Thu Jan 22, 2009 3:44 pm Post subject: OMNI ON THE RISE TEST |
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version 1.2 includes...
1) rebuilding a nation
2) taking back what is ours
2a) bonus level
comming soon...
3) exploring new grounds
Last edited by phenex on Tue Feb 17, 2009 12:56 pm; edited 7 times in total |
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phenex Developing Poster
Joined: 21 Jan 2009 Posts: 16
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Posted: Sat Jan 24, 2009 10:00 pm Post subject: omni on the rise final edits |
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verson 1.2 and more to come to make allies better. comments should be fixed and allies help you out in the beggining. Text problems needed to be fixed and more omni creations will be there. Next update is Monday. Second map is in the making.
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phenex Developing Poster
Joined: 21 Jan 2009 Posts: 16
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Posted: Thu Jan 29, 2009 1:54 pm Post subject: Re: omni is on the rise again |
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phenex wrote: | first game i made its basicly the sample with a few twists. [url][/url]
i am currently working on a series and am on still the first mission and it is in testing and is getting better... I will be posting them one at a time.
if any one knows how to get rid of privious missions please tell me thank you would be nice to only have the corrected mission on here for when you download on to your ipod. :]. New updated version of the test will be posted tomarrow with major improvements with glithes. The allie problem is fixed and comments in the begining may be fixed along with more enimies to fight latter on
from now on i am going to be testing in the file called new game i beleave and any one elese feal free to try to test their games there too =]. |
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dlamet Established Forum User
Joined: 09 Sep 2008 Posts: 90 Location: Tigard, OR US
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Posted: Tue Mar 10, 2009 1:13 pm Post subject: Feedback |
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Immediately crashes my Samsung SPH-i500
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phenex Developing Poster
Joined: 21 Jan 2009 Posts: 16
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Posted: Sun Apr 12, 2009 7:56 pm Post subject: new mission in progress |
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i lost mission one some where so it will be a while before i can post it all together
----mission 1----
it works now fine with out crashing.
---- update----
bonus level updated
lasts longer than 2 seconds
bonus level is now harder
----mission 4 in making----
a diffrent way of getting credits
the story continues
remember mission 4 is in progress do not expect it to be perfect for a while am also experimenting with the trigers to see what else i can do.
Last edited by phenex on Mon Apr 13, 2009 4:33 pm; edited 2 times in total |
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dlamet Established Forum User
Joined: 09 Sep 2008 Posts: 90 Location: Tigard, OR US
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Posted: Mon Apr 13, 2009 1:39 pm Post subject: Feedback for "exploring new grounds" |
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bonus level
o completes successfully after just a few seconds
exploring new grounds
o no briefing
o Seems like I was an observer. The 3 AIs battled it out & I cleaned up, but
was never attacked.
o There are buildings under the mini-map
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phenex Developing Poster
Joined: 21 Jan 2009 Posts: 16
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Posted: Mon Apr 13, 2009 1:51 pm Post subject: Re: Feedback |
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dlamet wrote: | Immediately crashes my Samsung SPH-i500 | it has been fixed there was an error with the switches
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phenex Developing Poster
Joined: 21 Jan 2009 Posts: 16
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Posted: Mon Apr 13, 2009 1:53 pm Post subject: Re: Feedback for "exploring new grounds" |
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dlamet wrote: | bonus level
o completes successfully after just a few seconds
exploring new grounds
o no briefing
o Seems like I was an observer. The 3 AIs battled it out & I cleaned up, but
was never attacked.
o There are buildings under the mini-map |
bonus level is being fixed also, it now last 10 seconds and what i did to it it should last a good minute. if it still does not i will fix it so it does.
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dlamet Established Forum User
Joined: 09 Sep 2008 Posts: 90 Location: Tigard, OR US
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Posted: Mon Apr 13, 2009 1:56 pm Post subject: Re: Feedback |
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[quote="phenex"][quote="dlamet"]Immediately crashes my Samsung SPH-i500[/quote] it has been fixed there was an error with the switches[/quote]
Wow. What kind of switch configuration did you have that causes WI to die hard? That would be good to know so I can avoid it myself!
Regarding your fixes, did you upload your pdb again? I can't tell if it's been updated or now.
Thx, Dan
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alfex Die-hard Fan
Joined: 16 Mar 2004 Posts: 534 Location: La Conner, WA USA
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Posted: Wed Oct 28, 2009 12:23 pm Post subject: |
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Deleted Exploring New ground pdb.
You need to start a second thread with new name mirroring the name of your .pdb file.
_________________
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