View previous topic :: View next topic |
Author |
Message |
assetburned WI Forum Novice
Joined: 15 Jan 2005 Posts: 6
|
Posted: Sat Jan 15, 2005 10:33 pm Post subject: waypoint after spawning |
|
|
hi
it would be nice if i could give a factory an order where they should send the unit after building.
i mean that the unit will popup in front of the factory but wil than go to a point i want to.
that would be good if you have long ways to the front line. so you havn´t to scroll allways if you thing a new unit is ready.
cu assetburned |
|
Back to top |
|
|
mortuarie WI Forum Novice
Joined: 08 Apr 2005 Posts: 1
|
Posted: Fri Apr 08, 2005 7:56 pm Post subject: |
|
|
I agree, that would be very useful to have waypoints for spawning. |
|
Back to top |
|
|
hudra Very Active User
Joined: 11 Jan 2005 Posts: 200 Location: In CHina
|
Posted: Fri Apr 08, 2005 9:27 pm Post subject: |
|
|
Aculay u can make unit gruip at start and in tn the trigers set mission loaded and crete the unit gruip make then make like 5 waypoins or areas and set to unit gruip like crete then wait 3 sec then move to area called "waipoint 1" wait 3 sec ove to area 2 and presss repeat forever to repeat forever duh. _________________ I have zire 31 cable conection that rocks!!!
I killed over 3 million chrectars players nrc...
|
|
Back to top |
|
|
|