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New World Campaign COMPLETE
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UGMC
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PostPosted: Mon Jun 07, 2004 3:01 pm    Post subject: New World Campaign COMPLETE Reply with quote

This is the same thing as EM1 Startup Costs, but the new topic name is the actual name of the campaign.

All nine levels of my new campaign. Andy has broken away and started his own company on a new planet called YPK-634 inhabited by friendly and enemy aliens, along with savage pirates. How will he cope in a world of his own?

Missions 6, 7, and 9 are bet versions. I have yet to fix the fact that 7 and 9 crashes, as well. Keep looking for updates!

History:
edited once (error in early level)
edited twice (compiled into campaign)
edited 3rd time (added level 4)
edited 4th time (added level 5)
edited 5th time 6-19-04 (added level 6 and 7 beta versions)
edited 6th time 6-23-04 (added level 8 )
edited 7th time 6-26-04 (added level 9)
edited 8th time 6-2-04 (modified levels 1-4)



New World v1.6.pdb
 Description:
All nine levels of my campaign where Andy starts his own company far from it all.

Download
 Filename:  New World v1.6.pdb
 Filesize:  69.22 KB
 Downloaded:  28651 Time(s)



Last edited by UGMC on Fri Jul 02, 2004 4:39 am; edited 9 times in total
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UGMC
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PostPosted: Mon Jun 07, 2004 3:10 pm    Post subject: Reply with quote

gr... still froze up

Last edited by UGMC on Sun Aug 29, 2004 4:48 am; edited 9 times in total
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UGMC
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PostPosted: Mon Jun 07, 2004 4:27 pm    Post subject: Reply with quote

I hate to fill in all my responses myself, but I have nearly completed level two of my campagin. Hopefully, I'll post it tomorrow. But, uh, just a question. Do I post this second level in a reply like this, create a whole new topic, or create a campagin download where both are downloaded at once?

I don't know how to do that last one, however. Someone teach it to me or something, please.
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UGMC
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PostPosted: Mon Jun 07, 2004 4:44 pm    Post subject: Here's mission #2 beta version Reply with quote

note that that this link does not work anymore, because I don't know how to delete replies.

Last edited by UGMC on Wed Jun 09, 2004 4:29 am; edited 1 time in total
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UGMC
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PostPosted: Mon Jun 07, 2004 6:01 pm    Post subject: Reply with quote

I'm getting rid of this link to keep this forum from getting cluttered up. For level two, just download them all at the "new world" download.

Last edited by UGMC on Sun Jun 13, 2004 5:51 am; edited 2 times in total
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dws90
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PostPosted: Mon Jun 07, 2004 9:02 pm    Post subject: Reply with quote

You should release each level in a seperate post (or in one PRC) for the benefit of people downloading from the Warfare website. Also, you can edit posts to update the version.

Just a tip.
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UGMC
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PostPosted: Tue Jun 08, 2004 6:28 am    Post subject: Reply with quote

I don't know how to edit them, but I would if I knew how.
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dws90
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PostPosted: Tue Jun 08, 2004 4:50 pm    Post subject: Reply with quote

*Points to edit button on the top right corner of the message box, next to "Quote"
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UGMC
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PostPosted: Wed Jun 09, 2004 4:22 am    Post subject: Reply with quote

Thanks. I don't learn much very fast.
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UGMC
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PostPosted: Thu Jun 10, 2004 4:57 pm    Post subject: Reply with quote

Again, I am removing this download. You should know where to get it, at the top, with the other levels.

Last edited by UGMC on Sun Jun 13, 2004 5:52 am; edited 2 times in total
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PhillipEarl
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PostPosted: Fri Jun 11, 2004 8:47 am    Post subject: Reply with quote

First, open all the levels in your campaign in "M" at the same time. Simply compiling one of them will compile them all into the same file.

If you want the levels to play progressively, with the next level in order loading after the previous is won, you'll need to add a "load mission" action to your end mission/win trigger.

When you add that action, you'll be prompted to input a mission name. Input the TITLE of the desired mission (NOT the .pdb's file name)! You can see each mission's title by selecting the Level Properties. Input the same title that you see there in the "load mission" trigger, and you're set.
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UGMC
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PostPosted: Wed Jun 16, 2004 4:42 am    Post subject: Reply with quote

How is this campaign so far? Which levels are good, and which are bad? no one's really commented on it.
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dws90
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PostPosted: Wed Jun 16, 2004 8:50 am    Post subject: Reply with quote

Alright, I have played your first mission and although it seems to not be a real mission, I have some feedback that will help every mission.

1. Center the view over the original starting area at mission load. This can be done either using a trigger, or via the "Initial View" setting.
2. Having the name of the unit the player controlled for the mission being ANDY without having it be the actual Andy was very confusing. Change it to an eagle or something.

I liked the way you used Ecoms, and I'll play the remianing missions a bit latter.
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UGMC
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PostPosted: Thu Jun 17, 2004 4:27 am    Post subject: Reply with quote

I debated the Andy stuff too... I was thinking about saying that it was Unit one in an Armored Neo-Defense sYstem, but that doesn't really work now, does it? Can you think of another name that's relevant?

Maybe I'll replace him or get rid of him in later versions, but as for right now, I'd rather work on getting new missions made. Once the campaign is finished, I'll go back and make everything v2.0 with lots of upgrades, like setting the next mission and things like that.
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dws90
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PostPosted: Thu Jun 17, 2004 6:47 am    Post subject: Reply with quote

I've played mission two (I'm going to do this one at a time just to confuse people). Unique mission, but a few things.

-The Survalliance Center capture thingy is completely pointless, as far as I can tell. There isn't enough time to get anywhere without having your team gunned down by rocket towers as soon as red is hostile.

-I liked the capture building = special feature gizmo. Its a tactic used rarely.

-Don't give the tip about tricking the army at the top into the map. Let the player figure that out for themselves.

-I suggest you work on the triggers so that the army moves back and forth from the base to the hill. Once they leave, you can destroy the towers and leave. The army should realize they've been tricked and move back to their original spot, maybe after a bit of a delay.

-Difficulty is way too easy. I was able to finish without a single friendly casualty rather effortlessly. Make the unit groups bigger or something.

Overall, good mission.

Stay tuned for three!
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