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Army Formations

 
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UGMC
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Joined: 03 Jun 2004
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PostPosted: Thu Jun 03, 2004 6:36 pm    Post subject: Army Formations Reply with quote

It's incredibly annoying when your army goes marching in... one by one, and in turn getting slaughtered. Anyone who is on the defensive has an advantage, because they don't need to move to form the maximum firepower wall formation. It would be better to have army travel in nice blocks, and be able to put more important units in back such as the cyclops.
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Verdagon
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Joined: 05 Oct 2003
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PostPosted: Thu Jun 03, 2004 10:20 pm    Post subject: Reply with quote

I totally agree. There's nothing more annoying than a one-by-one parade of units walking into death. I find that a good strategy is to just make the wall, right out of their range and then send a unit a little further to start the battle.
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jubjub64
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Joined: 27 Apr 2004
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Location: Houston, Texas

PostPosted: Fri Jun 04, 2004 11:55 am    Post subject: Reply with quote

What if there was an option to select different formations?! Like after you drag the selection box over some 10 soldiers there was an option to form them into a block formation or a half circle formation! A outline of the formation could pop up and the troops could fill the "mold" of the formation.
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vw_bugg
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Joined: 07 Sep 2003
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PostPosted: Fri Jun 04, 2004 1:40 pm    Post subject: Reply with quote

That would be nice. There is nothing i hate more than "The Parade of Death"
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Wraith
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Joined: 15 Jun 2004
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PostPosted: Tue Jun 15, 2004 10:57 pm    Post subject: I agree Reply with quote

Think StarCraft

Attack-move as default

Better to make hold postion, keep moving, and attack-move, but at least make the default to attack while in motion

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ajcross
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Joined: 23 Dec 2003
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PostPosted: Wed Jun 16, 2004 8:41 am    Post subject: Re: I agree Reply with quote

Wraith wrote:
but at least make the default to attack while in motion


This has been brought up before. There are certain scenarios and tactics that require you to move into or past the enemy. For instance, Andy can run past a gatling tower and survive if he runs straight through. But, he will die if he stops to return fire. So, the developers sided with human units move to the target destination without returning fire.

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x187
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Joined: 11 Sep 2004
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PostPosted: Fri Sep 17, 2004 10:17 am    Post subject: Reply with quote

i think that ur ppc is cheating CHEATER but nice thought if we can put units in formations the destruction will be MORE MUHAHAHAHAHA
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Verdagon
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PostPosted: Fri Sep 17, 2004 7:05 pm    Post subject: Reply with quote

I think just an option would be nice, like if we hold the destination tap down for two seconds, then its move. if we tap fast, then it's attack.
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UGMC
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PostPosted: Sat Sep 18, 2004 6:01 am    Post subject: Reply with quote

Or, like in Age of Empires, Pocket PC (Yes, I am always bringing that game up,) a small menu bar appears at the bottom of the screen with "hold ground." Warfare could have options like "block formation," "line formation," and maybe even "no formation." Then, there would be the same bar, a distance apart, "aggressive stance" (where the units do attack back at building), and "passive stance" where they go right by, taking the damage.
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