Warfare Incorporated :: View topic - Random Deathmatches
Warfare Incorporated Forum Index
 FAQ   Search   Memberlist   Usergroups 
 Profile   Log in to check your private messages   Log in 
 
Random Deathmatches
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Warfare Incorporated Forum Index -> Enhancement Requests
View previous topic :: View next topic  
Author Message
UGMC
Mega-Poster


Joined: 03 Jun 2004
Posts: 348
Location: my own little world

PostPosted: Thu Jun 03, 2004 6:31 pm    Post subject: Random Deathmatches Reply with quote

Like in Age of Empires, it would be great to have a little map generater that places a custom numer of bases in a certain-sized map with custom-amounts of galaxite and custom-alliances. I love customizing every aspect of the game, and when you get all your customization on a map that is never the same twice... cool!
Back to top
View user's profile Send private message
UGMC
Mega-Poster


Joined: 03 Jun 2004
Posts: 348
Location: my own little world

PostPosted: Wed Jun 09, 2004 4:31 am    Post subject: Reply with quote

Come on... doesn't anyone want this?
Back to top
View user's profile Send private message
PhillipEarl
Mega-Poster


Joined: 12 Jan 2004
Posts: 329
Location: Charlotte, NC

PostPosted: Wed Jun 09, 2004 5:25 am    Post subject: Reply with quote

What, you're saying you want to specify a deathmatch game, have WI generate a random map, complete with terrain, where you specify how much galaxite, how many bases, and who fights who?

Given the limited ammount of processor power on a handheld device and the nature of map building in the mission editor, I just don't think it's possible.
Back to top
View user's profile Send private message
moveit124
Established Forum User


Joined: 12 May 2004
Posts: 76

PostPosted: Wed Jun 09, 2004 1:26 pm    Post subject: Reply with quote

Don't you ever notice in Age Of Empires you really cant have anything running in the background to play with it? It sucks im using a Dell Axim x5 with a 400 mhz and 64 mb of ram and i still have to close everything in the background or else i dont get to play. If we were to keep adding little things like this we would end up having a slow game. I just dont think its such a great idea for this and we can just use custom levels in and we could do almost the same thing... I agree with Phillip
Back to top
View user's profile Send private message
UGMC
Mega-Poster


Joined: 03 Jun 2004
Posts: 348
Location: my own little world

PostPosted: Wed Jun 09, 2004 5:33 pm    Post subject: Reply with quote

I can run AOE on my Ipaq 2215 with still other programs running. I'm sure that a smaller game like WI can do the same. AOE takes about 20 MB to download, and as far as I know this only took 5.
Back to top
View user's profile Send private message
Verdagon
Veteran Member


Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA

PostPosted: Wed Jun 09, 2004 7:00 pm    Post subject: Reply with quote

UGMC i think it's a great idea. But seeing how improbable it is, it might not be wise to even try. Wouldn't we rather have the programmers work on something better, like air units?

Not that we can control them, but still it's really improbable.

_________________
[WI Moderator]
http://verdagon.net/
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
moveit124
Established Forum User


Joined: 12 May 2004
Posts: 76

PostPosted: Thu Jun 10, 2004 1:48 am    Post subject: Reply with quote

Now that i think about it... It is my pocket pc i need to soft reset,,,
Back to top
View user's profile Send private message
UGMC
Mega-Poster


Joined: 03 Jun 2004
Posts: 348
Location: my own little world

PostPosted: Thu Jun 10, 2004 4:48 am    Post subject: Reply with quote

No, Verdagon, I think this would be almost a prime feature. When I first bought this game, I expected there to be some random deathmatch games. Well, at least there is a level editor out!
Back to top
View user's profile Send private message
Verdagon
Veteran Member


Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA

PostPosted: Thu Jun 10, 2004 3:53 pm    Post subject: Reply with quote

Well let's agree to disagree.

Here's an alternative though. How about there are ten or so different deathmatch maps, and one is chosen at random, and places are chosen at random?

And yes, I'm glad that there's a level editor too!

_________________
[WI Moderator]
http://verdagon.net/
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
UGMC
Mega-Poster


Joined: 03 Jun 2004
Posts: 348
Location: my own little world

PostPosted: Fri Jun 11, 2004 4:08 am    Post subject: Reply with quote

That would be better... as long as the computer had AI to actually build buildings and towers to form their own base and could also start from just a dominion.
Back to top
View user's profile Send private message
UGMC
Mega-Poster


Joined: 03 Jun 2004
Posts: 348
Location: my own little world

PostPosted: Thu Jun 17, 2004 5:16 pm    Post subject: Reply with quote

I was reading some forum just a second ago... do "Skirmishes" mean the same thing as deathmatches like the ones I talked about?
Back to top
View user's profile Send private message
Verdagon
Veteran Member


Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA

PostPosted: Thu Jun 17, 2004 9:37 pm    Post subject: Reply with quote

Yeah, they're the same. Maybe we should have a melee mode, where it's a free for all with computers. Like a free for all between two computers and two humans.

YEAH! I SHOULD MAKE MY AI LEVEL LIKE THAT!!!
...another item on the checklist then...

_________________
[WI Moderator]
http://verdagon.net/
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
UGMC
Mega-Poster


Joined: 03 Jun 2004
Posts: 348
Location: my own little world

PostPosted: Fri Jun 18, 2004 4:12 am    Post subject: Reply with quote

You mean like a multiplayer level where two teams work together to destroy the enemy computer's bases? I've tried that before, but I had to many problems with determining who was human/computer (like in the human-computer multiplaye forum I posted no one responded to). But I'm sure you'll have better luck!
Back to top
View user's profile Send private message
Verdagon
Veteran Member


Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA

PostPosted: Fri Jun 18, 2004 1:27 pm    Post subject: Reply with quote

Not really... Just one computer versus one computer versus one human versus one human. The computers will have AI.
_________________
[WI Moderator]
http://verdagon.net/
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
UGMC
Mega-Poster


Joined: 03 Jun 2004
Posts: 348
Location: my own little world

PostPosted: Sat Jun 19, 2004 4:11 am    Post subject: Reply with quote

Well, IF the computers had great AI, that would work. Whenever I start them out with a whole bunch of units, they automatically switch to human for some reasonl
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Warfare Incorporated Forum Index -> Enhancement Requests All times are GMT - 7 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2002 phpBB Group