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Nedenhoes WI Forum Novice
Joined: 15 Sep 2016 Posts: 1
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Posted: Fri Sep 16, 2016 12:53 am Post subject: Unit production way point mechanic |
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The game is absolutely brilliant and works so well on mobile.
I have no idea how much work it would take but one thing that would make unit control and grouping simpler is a button maybe on a HRC for example that let's you select a destination for future produced units to automatically proceed to after production.
Would this be possible to implement? Thanks for the game it's fracking great! |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sun Sep 25, 2016 6:14 pm Post subject: |
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I'm not entirely clear on the update process for game code at this point. It doesn't sound horribly difficult to code, but I don't know if an update would be implementable in Warfare Incorporated. N104 is the one responsible for the Android port, but he didn't change much gameplay wise. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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