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Conditions inside a trigger?

 
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Grurf
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Joined: 09 Oct 2004
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PostPosted: Sun Oct 10, 2004 1:26 pm    Post subject: Conditions inside a trigger? Reply with quote

Is it possible to create conditions inside a trigger? Example:

Conditions:

Switch1 is on

Actions

Spawn Unit group x
Switch 2 is on
Spawn Unit group Y

Or do you have to create a new trigger for every condition?

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Verdagon
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PostPosted: Sun Oct 10, 2004 7:17 pm    Post subject: Reply with quote

nawp. its impossible... there are workarounds to it though, using lots of switches.
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Grurf
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PostPosted: Tue Oct 12, 2004 12:42 pm    Post subject: Reply with quote

But I thought the switch-limit was 16?
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crakerz
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PostPosted: Thu Oct 14, 2004 5:28 pm    Post subject: Reply with quote

Yes, but pvars aren't and can be used similar to switches. The number of triggers is limited to 128 per side, however.
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Verdagon
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PostPosted: Thu Oct 14, 2004 10:23 pm    Post subject: Reply with quote

crakerz wrote:
Yes, but pvars aren't and can be used similar to switches. The number of triggers is limited to 128 per side, however.


I simply *must* get out of the habit of switches. In sc there were no 'pvars'...

But yeah, PVars would be much better for this situation...

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dancer402
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PostPosted: Fri Feb 25, 2005 8:13 pm    Post subject: Reply with quote

starcraft...?

I made dodgeball and I am trying to make it for this but u cant kill Mad Mad Mad Mad Mad Mad Mad Mad

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guitarist809
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PostPosted: Thu Mar 03, 2005 8:14 pm    Post subject: Reply with quote

huh?
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crakerz
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PostPosted: Thu Mar 03, 2005 9:45 pm    Post subject: Reply with quote

dancer402 wrote:
starcraft...?

I made dodgeball and I am trying to make it for this but u cant kill Mad Mad Mad Mad Mad Mad Mad Mad


Sure you can. One example is in CZMP: FragTag

http://www.handmark.com/warfare/forum/viewtopic.php?t=901

But then, that might not work for your application.....

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