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Unit Speed Control Via M.exe

 
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N104
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Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania

PostPosted: Wed Jul 24, 2013 3:17 am    Post subject: Unit Speed Control Via M.exe Reply with quote

I'd like a feature that allows the map maker to define a unit's speed. It would be done with numbers, 0-100. 0 would make it so a unit will not move at all and 100 would be as fast as andy. It would come in handy to have non moveable units. Also, upon having a value that you can change when the unit it created, I'd like a trigger to change the speed of a type of unit in an area.
Having this would allow some new, really cool maps.

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