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Andy RPG team looking for helpers!

 
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goblin_merchant
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Joined: 14 Mar 2004
Posts: 79
Location: Somewhere, out there...

PostPosted: Wed Mar 24, 2004 10:36 pm    Post subject: Andy RPG team looking for helpers! Reply with quote

Andy RPG will be the first RPG in Warfare Inc.
It will feature:
-Rich Story Razz
-Spell System Shocked
-Units with abnormal health bars Razz
-And there has to be something I haven't thought of yet...
-Nope nothing. I think...


Team:
Verdagon (left)
Arrow Knelson
Arrow Me Laughing (goblin_merchant)

Anyone with experience in triggering is welcome. Right now, I believe we need terrainers the most, though.

A person good with stories is needed, too. If you have any questions Question , PM me.

_________________
Current Projects:
Warfare Tower Defense: Finished
Andy RPG: 20% done. I need help for it! PM me for details.
Team members: Knelson and I.


Last edited by goblin_merchant on Sat Mar 27, 2004 11:10 am; edited 1 time in total
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Verdagon
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Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA

PostPosted: Wed Mar 24, 2004 11:20 pm    Post subject: Reply with quote

how do you get abnormal health bars?
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http://verdagon.net/


Last edited by Verdagon on Tue Apr 20, 2004 8:09 pm; edited 1 time in total
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goblin_merchant
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Joined: 14 Mar 2004
Posts: 79
Location: Somewhere, out there...

PostPosted: Thu Mar 25, 2004 6:11 pm    Post subject: Reply with quote

Comon! We need people!
_________________
Current Projects:
Warfare Tower Defense: Finished
Andy RPG: 20% done. I need help for it! PM me for details.
Team members: Knelson and I.
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corpsman
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Joined: 10 Apr 2004
Posts: 2

PostPosted: Sat Apr 10, 2004 6:33 pm    Post subject: Re: Andy RPG team looking for helpers! Reply with quote

goblin_merchant wrote:
Andy RPG will be the first RPG in Warfare Inc.
It will feature:
-Rich Story Razz
-Spell System Shocked
-Units with abnormal health bars Razz
-And there has to be something I haven't thought of yet...
-Nope nothing. I think...


Team:
Verdagon (left)
Arrow Knelson
Arrow Me Laughing (goblin_merchant)

Anyone with experience in triggering is welcome. Right now, I believe we need terrainers the most, though.

A person good with stories is needed, too. If you have any questions Question , PM me.


Id love to help out making an RPG! I have helped with one other so far, but it was map textures for Argentum addon maps. Mail me a link for the layout of the game please. Id like to see what you have in mind first.
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ajcross
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Joined: 23 Dec 2003
Posts: 113
Location: Kansas City

PostPosted: Mon Apr 12, 2004 12:10 pm    Post subject: What game mechanic ideas do you have for the RPG? Reply with quote

For spells, I thought of putting a hill enclosed area in the bottom left of the map. It would be surrounded by mountains and have a few troops and some areas. Putting a troops on a combination of areas would trigger a spell.

Some spells:
All-seeing Eye: defog entire map.
Fear: enemy in same area runs area on other side of map.
Summon: This one is easy - generate units in the starting area.

I wish there was flexibility to modify attributes of units within an area.

I have thought of a way to transfer credits from one level to another.

Andy Cross
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goblin_merchant
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Joined: 14 Mar 2004
Posts: 79
Location: Somewhere, out there...

PostPosted: Tue Apr 20, 2004 6:29 pm    Post subject: Andy Rpg Reply with quote

Good idea for spells! But that is my current system... You could think of that, which is very good.

I need some help designing spells. Your ideas are fantastic. If you would lend a hand, it'd be great!

I've been rather busy lately, so not much work has been done on the RPG Confused ...
If you are interested in helping, contact me at
alex_t_ren@yahoo.com

Thanks!

_________________
Current Projects:
Warfare Tower Defense: Finished
Andy RPG: 20% done. I need help for it! PM me for details.
Team members: Knelson and I.
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ajcross
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Joined: 23 Dec 2003
Posts: 113
Location: Kansas City

PostPosted: Wed Apr 21, 2004 8:22 am    Post subject: Reply with quote

Morlog's Ward - This would be area specific and similar to Fear. Spell is cast on center area. When active, friendly troops would move to area A and enemy troops to area B. Could block mountain passes, river crossings, etc.

Morlog's Key - Deactivates Ward in an area.
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