View previous topic :: View next topic |
Author |
Message |
goblin_merchant Established Forum User
Joined: 14 Mar 2004 Posts: 79 Location: Somewhere, out there...
|
Posted: Wed Mar 24, 2004 10:36 pm Post subject: Andy RPG team looking for helpers! |
|
|
Andy RPG will be the first RPG in Warfare Inc.
It will feature:
-Rich Story
-Spell System
-Units with abnormal health bars
-And there has to be something I haven't thought of yet...
-Nope nothing. I think...
Team:
Verdagon (left)
Knelson
Me (goblin_merchant)
Anyone with experience in triggering is welcome. Right now, I believe we need terrainers the most, though.
A person good with stories is needed, too. If you have any questions , PM me. _________________ Current Projects:
Warfare Tower Defense: Finished
Andy RPG: 20% done. I need help for it! PM me for details.
Team members: Knelson and I.
Last edited by goblin_merchant on Sat Mar 27, 2004 11:10 am; edited 1 time in total |
|
Back to top |
|
|
Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
|
Posted: Wed Mar 24, 2004 11:20 pm Post subject: |
|
|
how do you get abnormal health bars? _________________ [WI Moderator]
http://verdagon.net/
Last edited by Verdagon on Tue Apr 20, 2004 8:09 pm; edited 1 time in total |
|
Back to top |
|
|
goblin_merchant Established Forum User
Joined: 14 Mar 2004 Posts: 79 Location: Somewhere, out there...
|
Posted: Thu Mar 25, 2004 6:11 pm Post subject: |
|
|
Comon! We need people! _________________ Current Projects:
Warfare Tower Defense: Finished
Andy RPG: 20% done. I need help for it! PM me for details.
Team members: Knelson and I. |
|
Back to top |
|
|
corpsman WI Forum Novice
Joined: 10 Apr 2004 Posts: 2
|
Posted: Sat Apr 10, 2004 6:33 pm Post subject: Re: Andy RPG team looking for helpers! |
|
|
goblin_merchant wrote: | Andy RPG will be the first RPG in Warfare Inc.
It will feature:
-Rich Story
-Spell System
-Units with abnormal health bars
-And there has to be something I haven't thought of yet...
-Nope nothing. I think...
Team:
Verdagon (left)
Knelson
Me (goblin_merchant)
Anyone with experience in triggering is welcome. Right now, I believe we need terrainers the most, though.
A person good with stories is needed, too. If you have any questions , PM me. |
Id love to help out making an RPG! I have helped with one other so far, but it was map textures for Argentum addon maps. Mail me a link for the layout of the game please. Id like to see what you have in mind first. |
|
Back to top |
|
|
ajcross Very Active User
Joined: 23 Dec 2003 Posts: 113 Location: Kansas City
|
Posted: Mon Apr 12, 2004 12:10 pm Post subject: What game mechanic ideas do you have for the RPG? |
|
|
For spells, I thought of putting a hill enclosed area in the bottom left of the map. It would be surrounded by mountains and have a few troops and some areas. Putting a troops on a combination of areas would trigger a spell.
Some spells:
All-seeing Eye: defog entire map.
Fear: enemy in same area runs area on other side of map.
Summon: This one is easy - generate units in the starting area.
I wish there was flexibility to modify attributes of units within an area.
I have thought of a way to transfer credits from one level to another.
Andy Cross |
|
Back to top |
|
|
goblin_merchant Established Forum User
Joined: 14 Mar 2004 Posts: 79 Location: Somewhere, out there...
|
Posted: Tue Apr 20, 2004 6:29 pm Post subject: Andy Rpg |
|
|
Good idea for spells! But that is my current system... You could think of that, which is very good.
I need some help designing spells. Your ideas are fantastic. If you would lend a hand, it'd be great!
I've been rather busy lately, so not much work has been done on the RPG ...
If you are interested in helping, contact me at
alex_t_ren@yahoo.com
Thanks! _________________ Current Projects:
Warfare Tower Defense: Finished
Andy RPG: 20% done. I need help for it! PM me for details.
Team members: Knelson and I. |
|
Back to top |
|
|
ajcross Very Active User
Joined: 23 Dec 2003 Posts: 113 Location: Kansas City
|
Posted: Wed Apr 21, 2004 8:22 am Post subject: |
|
|
Morlog's Ward - This would be area specific and similar to Fear. Spell is cast on center area. When active, friendly troops would move to area A and enemy troops to area B. Could block mountain passes, river crossings, etc.
Morlog's Key - Deactivates Ward in an area. |
|
Back to top |
|
|
|