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Amy Established Forum User
Joined: 25 Jun 2010 Posts: 89
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Posted: Sat Jan 29, 2011 12:20 pm Post subject: Adversary |
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Author: Amy
Date: 1-29-11
Version: 1.0
Note: What's up?! Anyway, I finally had time to make a map and no, it's not a coop. Sorry... PM me if you still want your own coop or just want to help me with ideas on maps ^-^
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Adversary by Amy: version 1.0 |
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Adversary.pdb |
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6.36 KB |
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1054 Time(s) |
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dkrasnove Very Active User
Joined: 25 Dec 2010 Posts: 188 Location: United States
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Posted: Mon Feb 07, 2011 3:38 pm Post subject: |
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Mission Review by dkrasnove
Mission Title: Adversary
Mission Author: Amy
Mission Version: 1.0
Aesthetic Design & Layout: 7.2
Map Logic: 9.4
AI Control: 9.6
Code Organization: 9.6
Fairness: 10.0
Average Rating: 9.2
Comments: The mission is great except a lot of the cliff formations don't line up properly.
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N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Mon Feb 07, 2011 8:39 pm Post subject: Good rating |
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dkrasnove wrote: | Mission Review by dkrasnove
Mission Title: Adversary
Mission Author: Amy
Mission Version: 1.0
Aesthetic Design & Layout: 7.2
Map Logic: 9.4
AI Control: 9.6
Code Organization: 9.6
Fairness: 10.0
Average Rating: 9.2
| Wow, I'm impressed. You did an excellent job rating Amy's map. What exactly is "Code Organization", and what is "Map Logic" based off of?
dkrasnove wrote: | Comments: The mission is great except a lot of the cliff formations don't line up properly. | I agree. A lot of maps have the problem that the cliff edges are opposite to each other, and they look like they were placed there just to block off a section.
A note to all map makers: If you look closely, there's a template for just about everything.
Amy, as I suggested to you when I tested this map, you should incorporate more galaxite. This map looks similar to most Challenge Maps, in the way that galaxite is scarce.
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