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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Sat Dec 11, 2010 6:20 pm Post subject: /swap command |
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Try out the /swap command on the new server.
When a game is created, before it starts the creator can swap colors of players.
/swap r b
will swap red and blue, for example.
The colors are:
r red
b blue
y yellow
c cyan
Any players swapped will need to press ready again. This is so the player can agree to the swap before the game begins.
Also, try the new /kick command!
Scott _________________ Warfare Incorporated Development Team
Last edited by scottlu on Sat Dec 11, 2010 6:22 pm; edited 1 time in total |
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Mithoz Forum Conqueror
Joined: 09 Mar 2010 Posts: 2429 Location: Down under
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Posted: Sat Dec 11, 2010 10:47 pm Post subject: |
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What does the kick command do? _________________ ~van java Mod~
The van javas: berly, val, mole, brian, mat, wish, rully, kou, ducati, blake, warkilla, kempa, dealer, morph. |
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DaJollyRoger Mega-Poster
Joined: 19 May 2010 Posts: 478 Location: In a galaxy far far away...
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Mithoz Forum Conqueror
Joined: 09 Mar 2010 Posts: 2429 Location: Down under
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Posted: Sat Dec 11, 2010 10:58 pm Post subject: |
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I should have been more spefic. Does it work for
1v1? And 2v2 and FFA?
Lets say ur playing a FFA and there's a player u don't want in your game how do I kick him without kicking the other players? _________________ ~van java Mod~
The van javas: berly, val, mole, brian, mat, wish, rully, kou, ducati, blake, warkilla, kempa, dealer, morph. |
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Blake van java Very Active User
Joined: 07 Dec 2010 Posts: 203 Location: Florida
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Posted: Sat Dec 11, 2010 11:17 pm Post subject: |
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Lolz the /kick command with only urself says "ouch that hurts" afterwards lolzlolzlolzlolzlolzlolz _________________ Van java Clan
Blake van java/IxxBLAKExxI/Biake van java |
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hiseas21 Mega-Poster
Joined: 03 Aug 2010 Posts: 418 Location: errrrr..... wah▼▼▼?????
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Posted: Tue Dec 14, 2010 5:55 pm Post subject: |
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is there a topic or statement that completely explains the /kick command? (and congratz on the enhancements, i would really want to get on and try it so badly) _________________ Call in the airstrike, it helps |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Tue Feb 15, 2011 2:51 pm Post subject: |
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Omg thank u so much Scott thats amazing, it works gr8! _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Fri Mar 11, 2011 5:00 pm Post subject: |
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Lol brian if a picture is worth a thousand words, whats an animation worth? Scott, will there be an update by summer? _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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sars Established Forum User
Joined: 04 Apr 2010 Posts: 69 Location: Texas
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N104 Administrator
Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Wed Nov 13, 2013 8:00 am Post subject: |
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It would be a nice enhancement if you could define colors not just swap colors. Lets say theres a 2-4 player game hosted by player1. Player1 is blue, player2 is red, and player3 is yellow. There is no way for someone to become cyan without a 4th player joining and player1 swapping.
Some players don't like to be swapped, and won't play the game if they get swapped. So when I play 2v2 with my friends, we try to get on the same team before the other players join, to avoid arguments about colors. If I host, my friend joins, and we aren't put on the same team, we have to swap after the other players join. About 30%-40% of the time, someone gets upset about the swap and won't ready up after the swap. Then I gotta cancel and remake. Sometimes my friend will join and leave a bunch of times (before someone joins and get's the color he/she wants) until the server makes him/her the color they want. That makes a good deal of unwanted grey spam.
What I'm saying is, it would be useful if you could 'swap' without another players having the color you're swapping someone to. Although, I'm not sure if that could be done without allowing people to swap to AI colors (like someone might try to swap to cyan in a co op where AI is cyan).
hiseas21 wrote: | is there a topic or statement that completely explains the /kick command? | I don't think there's an official topic. There might be a post somewhere on the forums where one of the players explain it.
Mithoz wrote: | What does the kick command do? | I think it's a command scott added as a joke. _________________ Warfare Incorporated Development |
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LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Wed Nov 13, 2013 9:40 pm Post subject: |
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In other news?
I agree with what you're saying N. _________________ You've just been |
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N104 Administrator
Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Wed Nov 13, 2013 10:03 pm Post subject: |
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LawrenceA wrote: |
In other news? | No, I think he meant "another news". A minute before he made that post he made a post on this topic saying that the topic should be in news.
LawrenceA wrote: | I agree with what you're saying N. | Thanks. _________________ Warfare Incorporated Development |
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N104 Administrator
Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Sun Dec 08, 2013 7:39 pm Post subject: Re: /swap command |
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scottlu wrote: | Any players swapped will need to press ready again. This is so the player can agree to the swap before the game begins. | You should make it so all players have to press ready again after a swap, not just the two players swapped.
Here's why:
Lets say I'm in the "waiting for players to join" screen for a 2vs2 game. It's BRvsYC. Right now I'm blue, player2 is yellow, player3 is red, and player4 is cyan. Player3 is the hoster. All colors are ready. Player2 swaps yellow and red (player2 and player3 are swapped). Only player3 and player2 have to press ready again (actually, player3 doesn't need to because he's the hoster). Player3 can now start the game. The issue is, player4 is now teamed with a different player, and he might not agree with that. But since player4 wasn't swapped, he wasn't un-readyed. Thus, the game can start without his agreement.
That's why I think that when /swap is used, all players should be un-readyed and have to press ready again, so that everyone can agree to the setup and teams. _________________ Warfare Incorporated Development |
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