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LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Fri Sep 17, 2010 2:46 am Post subject: collision detection |
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is there a way to detect when two units are touching?
i.e. when the location of unit x is 3,4 and unit y is at 3,5 the collision detection condition would be met
maybe there would be some trigger to insert unit location into a pvar. and maybe a way to compare pvars based on their quantities as some sorta condition |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sun Sep 19, 2010 8:21 pm Post subject: |
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For what? _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Sun Sep 19, 2010 9:07 pm Post subject: |
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If it's a fixed location you can use an area to do that. _________________ Warfare Incorporated Development Team |
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N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Mon Sep 20, 2010 7:54 pm Post subject: Discovers Side |
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If you want something to happen the first time tow sides meet, you can use the Discovers Side condition. I.e. you could say "Side1 discovers Side2" and show an alert, or whatever action is of your interest. _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
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LawrenceFA Established Forum User
Joined: 29 Nov 2009 Posts: 84 Location: New Zealand
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Posted: Tue Sep 21, 2010 2:47 am Post subject: |
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isn't the discoveres side condition met when the other side enteres the current sides view? so the other unit could be visable but nowhere near the current sides unit. i'm looking to make a pacman style map and since the map is big it could be difficult to fit all the area triggers in. |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Thu Sep 23, 2010 12:59 pm Post subject: |
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Mustanggt made two pacman maps already law. Don't rip him off. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Thu Sep 23, 2010 5:48 pm Post subject: |
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galm wrote: | Mustanggt made two pacman maps already law. Don't rip him off. | ...what does that have to do here? _________________ It's the essence of combat; kill, or be killed.
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Thu Sep 23, 2010 7:28 pm Post subject: |
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Law said he's trying to make a pacman type map... _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Thu Sep 23, 2010 7:56 pm Post subject: |
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galm wrote: | Law said he's trying to make a pacman type map... |
oh i c nvm _________________ It's the essence of combat; kill, or be killed.
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LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Fri Sep 24, 2010 12:44 am Post subject: |
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Yea he made a couple of maps with pictures of pacman in the galaxite. I'm saying I want to make a pacman style map. Not another pacman drawing |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Fri Sep 24, 2010 3:59 pm Post subject: |
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LawrenceA wrote: | Yea he made a couple of maps with pictures of pacman in the galaxite. I'm saying I want to make a pacman style map. Not another pacman drawing |
no, he did make a pacman like map. kinda like cat and mouse tho _________________ It's the essence of combat; kill, or be killed.
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