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chiron Developing Poster
Joined: 13 Jan 2004 Posts: 20 Location: Sweden
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Posted: Sun Feb 22, 2004 10:11 am Post subject: chiron's HQ v2.0 |
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Description:
This mission has no complicated plot, the only thing you have to do is destroy or take over the OMNI HQ.
My challenge has been learning the M and get the triggers and units right, but most important trying to get the balance right.
It's set to be played on normal level and I hope this will get most users a good fight
I've been experimenting with spawn verses build, personally I don't like when units pop up out of thin air, so at last, almost all OMNI forces are built not spawned. I have to give huge cred to betatester SoLan, he know what he talks about and pays attention to details, big Thanks!
I also have been trying to make good use of repair and rebuild if OMNI forces are destroyed and have learned that if you don't use spawn you don't need so many switches, if there aren't any money or VTS nothing get's built, simple.
Please give me feedback, but be gentle, it's my first ...
Author:
chiron
History:
version 1.9 released 2004-02-22, update for v1.1 (28 downloads)
version 2.0 update 2004-02-24
- created a simple plot to give some reason to why you need to destroy the HQ, some people need that in order to blow things up
- added some logics to a specific unit group ...
Description: |
OMNI forces have a process engineer who has come up with a reverse technology that could make our efforts useless, destroy or take over the OMNI HQ. |
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chirons_HQ_2.0.pdb |
Filesize: |
8.44 KB |
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32808 Time(s) |
_________________ Palm|T3 + 128 Mb SD + ZLauncher 4.10
Last edited by chiron on Tue Mar 16, 2004 7:48 am; edited 4 times in total |
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PhillipEarl Mega-Poster
Joined: 12 Jan 2004 Posts: 329 Location: Charlotte, NC
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Posted: Tue Feb 24, 2004 5:05 am Post subject: |
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Hey, don't sell yourself short! You've written a darned good mission. The Triggers worked great - those stupid corporate raiders kept me on my toes after taking me by surprise once. ...Once. Never leave you're base unguarded. I knew that. I just didn't play that.
The layout was great: those hidden and protected galaxite fields are enough to foil any "destroy the enemy bullup" strategies, and the different routes kept enemies coming from all directions.
Don't worry about the absence of a plot, either. A plot is not always necessary - hence the popularity of "skirmish mode." That being said, destroying or capturing the HQ as a condition for victory is kind of a unique twist on the game, and I will admit that I kinda missed having a reason behind it.
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chiron Developing Poster
Joined: 13 Jan 2004 Posts: 20 Location: Sweden
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Posted: Tue Feb 24, 2004 6:37 am Post subject: |
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Thank you PhillipEarl,
makes me very happy, my first review, and a good one too
Now I can move on, I have some ideas ...
Thanks again !
/chiron
_________________ Palm|T3 + 128 Mb SD + ZLauncher 4.10 |
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SoLan Very Active User
Joined: 13 Jan 2004 Posts: 183
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Posted: Tue Feb 24, 2004 7:29 am Post subject: |
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Nice job, chiron!
In the last version (1.9) those pesky OMNI forces are a challenge even for someone who has played the level before. If you just included a reason to take out the enemy HQ in your mission briefing, there would be no reason to say anything about the level being for "learning the M"!
_________________ --SoLan
Palm Tungsten|T3 |
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crakerz Mega-Poster
Joined: 17 Sep 2003 Posts: 353 Location: California Bay Area
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Posted: Tue Feb 24, 2004 9:52 am Post subject: |
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Good Level, chiron! No story necessary; your level speaks volumes for itself!
I have only one suggestion: when I created my HQ (and I have a habit of doing this) I put it up in the little cove at the top, then surrounded it with other buildings. When your raiders came, they couldn't get to it. So, they just sat there until I got around to shooting them. If these are a unit group, you might think about changing the actions so that after so many seconds, they switch from HQ focus to any structure focus. That alone would have gutted my base on at least one occasion!
_________________ Why negotiate when you can just blow things up?
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chiron Developing Poster
Joined: 13 Jan 2004 Posts: 20 Location: Sweden
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Posted: Tue Feb 24, 2004 11:48 am Post subject: |
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Thank you all !
Now I must come up with a story, didn't plan to make one but I need to put up another version beacuse crakerz made a very good point about....
Edit spoiler...
_________________ Palm|T3 + 128 Mb SD + ZLauncher 4.10
Last edited by chiron on Wed Mar 10, 2004 1:57 pm; edited 1 time in total |
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chiron Developing Poster
Joined: 13 Jan 2004 Posts: 20 Location: Sweden
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Posted: Tue Feb 24, 2004 1:29 pm Post subject: |
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Version 2.0 is up!
Enjoy...
_________________ Palm|T3 + 128 Mb SD + ZLauncher 4.10 |
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joshlerman Established Forum User
Joined: 20 Jan 2004 Posts: 57
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Posted: Fri Feb 27, 2004 5:42 pm Post subject: |
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Excellent mission, great layout and it was quite challenging. Well done!
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motionmind WI Forum Novice
Joined: 01 Mar 2004 Posts: 2
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Posted: Tue Mar 02, 2004 12:17 pm Post subject: |
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great mission
SPOILER EDITED
Last edited by motionmind on Thu Mar 11, 2004 9:14 am; edited 1 time in total |
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blackcarrera Developing Poster
Joined: 18 Jan 2004 Posts: 15
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Posted: Thu Mar 04, 2004 1:50 pm Post subject: |
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I ran out of resources just from building units to defend my base and they just kept comeing and comeing.
Any ways, there just wasn't enough for me to go on the offencive except for the two bullpups I destroid of their's.
I played this on normal.
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blackcarrera Developing Poster
Joined: 18 Jan 2004 Posts: 15
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Posted: Thu Mar 04, 2004 1:53 pm Post subject: |
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One thing I thought was great is that there where different places of attack wich caused for unit division. Not one or two but more.
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Jazz3D1 Semi-frequent Poster
Joined: 15 Mar 2004 Posts: 47 Location: Landover, Maryland
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Posted: Tue Mar 16, 2004 10:28 am Post subject: Good Job |
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I just completed the mission. I think this was very good for your first mission.
Good News:
1.) You placed just enough galaxite on the mission to complete the goal. This certainly makes you think of a better strategic way to accomplish the goal of capturing the HQ.
2.) The troopers were just pesky enough to make the end user always protect their own assets.
Bad News:
1.) None......great job for you first mission. I like it, keep up the good work.
Would you happen to have any suggestions for a newbie. I'm currently creating my first mission and have tons of ideas?
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guitarist809 Veteran Member
Joined: 08 Jan 2005 Posts: 1234
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Posted: Tue May 31, 2005 5:35 pm Post subject: |
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zeis is an old topik!
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Chillin WI Forum Novice
Joined: 24 Nov 2005 Posts: 1
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Posted: Thu Nov 24, 2005 11:43 am Post subject: |
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My first post on this forum... I really enjoyed this mission. Keep returning to play. Attacks come from all angles - great fun, and keeps me on my toes! The paths that the enemy takes to approach my base have been really well thought out - not the usual come-straight-at-me, instead they seem to creep up from the sides, and sometimes ignore my nearby troops/vehicles. This means they don't approach them, and so my vehicles don't automatically start firing if they aren't close enough. Very sneaky
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!HUDRA! Mega-Poster
Joined: 28 Apr 2005 Posts: 460 Location: Big Bear California
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Posted: Mon Nov 28, 2005 9:32 pm Post subject: |
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Lol gues what this is my fav mission!!! Its so fun and somtime chalenging.
_________________
"You dont see me, you dont hear me, but you know im there" |
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